Hello Friends I still not know how to Generate Delay in Verilog For synthesis and call it any line in Verilog for synthesis...for finding this I write a code but it not works please help me if you know how to Generate Delay and call in any line like a C's Function*......Actually Friends if you tell me why I use for Loop here then my answer is - I want to move pointer inside for loop until and unless they completes its calculation that I made for Delay Generation..
module state_delay;
reg Clk=1'b0;
reg [3:0]stmp=4'b0000;
integer i,a;
always
begin
#50 Clk=~Clk;
end
always @(posedge Clk)
begin
a=1'b1;
delay();
a=1'b0;
delay();
a=1'b1;
end
task delay();
begin
for(i=0;i==(stmp==4'b1111);i=i+1)
begin
@(posedge Clk)
begin
stmp=stmp+1;
end
end
if(stmp==4'b1111)
begin
stmp=4'b0000;
end
end
endtask
endmodule
Actually friends I want this a=1'b0; delay(); a=1'b1; please help I already tried delay Generation Using Counter previously but it not works for me.....If you know same using Counter then please tell me......Thanks
You have to choose a suitable value for
WIDTH
according to how much delay you want between changes ina
and the rate of yourClk
signalThis question is a more succinct version of How to generate delay in verilog using Counter for Synthesis and call inside Always block?.
There is one section of code that I find troublesome:
NB: A good rule to stick to is to always use
<=
in edge triggered processes.for now lets think of the delay(); task as
#10ns;
What we get with the current code would be:Using
<=
and I think you should see a similar behaviour. However when it comes to synthesis delays like#1ns
can not be created and the whole thing will collapse back down to :With a hardware description language a good approach is to consider what hardware we want to imply and describe it in the language. The construct
always @(posedge Clk)
is used to imply flip-flops, that is the output changes once per clock cycle. In the question we havea
changing value 3 times, from 1 clock edge I do not know what hardware you are trying to imply.You can not provide an inline synthesizable delay. For
always @(posedge clk)
blocks to be synthesizable they should be able to execute in zero time. You need to introduce a state machine to keep state between clock edges. I think I have already provided a good example on how to do this in my previous answer. If the delay is to be programmable then see mcleod_ideafix's answer.