What im doing is sending mp3 data through websockets as base64 strings and decoding it on browser side now what im trying to do is turn that raw data into a blob and play it in an audio tag but i dont know how can you help also decoding base64 strings is laggy is there a better way
JAVASCRIPT
var Base64={_keyStr:"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",encode:function(e){var t="";var n,r,i,s,o,u,a;var f=0;e=Base64._utf8_encode(e);while(f<e.length){n=e.charCodeAt(f++);r=e.charCodeAt(f++);i=e.charCodeAt(f++);s=n>>2;o=(n&3)<<4|r>>4;u=(r&15)<<2|i>>6;a=i&63;if(isNaN(r)){u=a=64}else if(isNaN(i)){a=64}t=t+this._keyStr.charAt(s)+this._keyStr.charAt(o)+this._keyStr.charAt(u)+this._keyStr.charAt(a)}return t},decode:function(e){var t="";var n,r,i;var s,o,u,a;var f=0;e=e.replace(/[^A-Za-z0-9+/=]/g,"");while(f<e.length){s=this._keyStr.indexOf(e.charAt(f++));o=this._keyStr.indexOf(e.charAt(f++));u=this._keyStr.indexOf(e.charAt(f++));a=this._keyStr.indexOf(e.charAt(f++));n=s<<2|o>>4;r=(o&15)<<4|u>>2;i=(u&3)<<6|a;t=t+String.fromCharCode(n);if(u!=64){t=t+String.fromCharCode(r)}if(a!=64){t=t+String.fromCharCode(i)}}t=Base64._utf8_decode(t);return t},_utf8_encode:function(e){e=e.replace(/rn/g,"n");var t="";for(var n=0;n<e.length;n++){var r=e.charCodeAt(n);if(r<128){t+=String.fromCharCode(r)}else if(r>127&&r<2048){t+=String.fromCharCode(r>>6|192);t+=String.fromCharCode(r&63|128)}else{t+=String.fromCharCode(r>>12|224);t+=String.fromCharCode(r>>6&63|128);t+=String.fromCharCode(r&63|128)}}return t},_utf8_decode:function(e){var t="";var n=0;var r=c1=c2=0;while(n<e.length){r=e.charCodeAt(n);if(r<128){t+=String.fromCharCode(r);n++}else if(r>191&&r<224){c2=e.charCodeAt(n+1);t+=String.fromCharCode((r&31)<<6|c2&63);n+=2}else{c2=e.charCodeAt(n+1);c3=e.charCodeAt(n+2);t+=String.fromCharCode((r&15)<<12|(c2&63)<<6|c3&63);n+=3}}return t}}
var AudioType = "audio/mp3";
var protocol = "ws://";
var host = "127.0.0.1";
var port = 4446;
var uri = protocol + host + ":" + port + "/"
var ws = new WebSocket(uri);
ws.onopen = function() {
console.log("Connected");
ws.send(JSON.stringify({"reqID3":1}));
ws.send(JSON.stringify({"init":1}))
}
ws.onmessage = function(e){
var js = JSON.parse(e.data);
if (js.id3) {
document.getElementById("bitrate").innerHTML = js.id3.bitrate;
document.getElementById("length").innerHTML = js.id3.length;
document.getElementById("title").innerHTML = js.id3.title;
}
if (js.buffer) {
//console.log(js.buffer)
var b = Base64.decode(js.buffer)
console.log(b)
var audio = document.getElementById("audio");
audio.type = AudioType;
audio.src = window.URL.createObjectURL(b);
}
}
ws.onclose = function() {
ws.close()
Not sure what kind of data is "js.buffer"? But if it is base64 encoded already, just prefix it like @Ashraf said as:
You don't need to convert it to raw . HTML5 Audio already supports base64 as a URL :
<audio controls src="data:audio/mp3;base64, ...
You can try using
Audiocontext
from Web Audio API. UseAudioContext.createBuffer()
for raw data and then it can be played by being passed into anAudioBufferSourceNode
. You can also use thedecodeAudioData()
method to use an audio file.