This question already has an answer here:
-(void)layoutScrollImages
{
UIImageView *view = nil;
NSArray *subviews = [scrollView1 subviews];
CGFloat curXLoc = 0;
for (view in subviews)
{if ([view isKindOfClass:[UIImageView class]] && view.tag > 0)
{
CGRect frame = view.frame;
frame.origin = CGPointMake(curXLoc, 0);
view.frame = frame;
curXLoc += (kScrollObjWidth);
}
}
[scrollView1 setContentSize:CGSizeMake((kNumImages * kScrollObjWidth), [scrollView1 bounds].size.height)];
}
-(void)viewDidLoad
{
self.view.backgroundColor = [UIColor clearColor];
[scrollView1 setBackgroundColor:[UIColor whiteColor]];
[scrollView1 setCanCancelContentTouches:NO];
scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite;
scrollView1.clipsToBounds = YES;
scrollView1.scrollEnabled = YES;
scrollView1.pagingEnabled = YES;
NSUInteger i;
for (i = 1; i <= kNumImages; i++)
{
NSString *imageName = [NSString stringWithFormat:@"snap%d.jpg", i];
UIImage *image = [UIImage imageNamed:imageName];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
CGRect rect = imageView.frame;
rect.size.height = kScrollObjHeight;
rect.size.width = kScrollObjWidth;
imageView.frame = rect;imageView.tag = i;
[scrollView1 addSubview:imageView];
[imageView release];
[self layoutScrollImages];
}
[super viewDidLoad];
}
add
UIScrollViewDelegate
to your interface and then do your task innow this method will be called whenever you drag the scrollview