I'm unsure about the best practice for obtaining and updating input received from a controller monitored using the GamePad class in UWP.
I've seen a couple of examples of people using Dispatch Timers and async loops inside the GamePadAdded event. In Win32 applications, I would have handled input in the WinMain update/message loop, but in UWP apps I don't know of anything similar.
Is there a loop in UWP apps that input should be collected/handled like in Win32 apps? What is the recommended protocol for polling for input from a input device (nominally a Xbox One controller)?
I'm happy to read more about UWP app development but I'm unsure of any guides that reference something like this.
Edit: It would be productive if, instead of downvoting and moving on, you shared thoughts on why this question deserved a downvote.
This is the right way in UWP app to read Gamepad data. A little suggestion is, move the loop reading part on UI thread if you need to update UI frequently. See the solution in this blog
You may make a wrapper with custom event, see the open source implementation: XBoxGamepad