I'm trying to make a program where there is at first a random dice roll that is "rolls" to decide the number of times that dicethrow
should throw the dice (between 1 and 9 times), anything greater than rolls should be the end of the game. I also need the score to update after every roll, which is what I was trying to do in the comments, but I'm not sure if I would need to TryParse
the wagerTextBox.Text
to get a value and prevent format exceptions, or if it would be fine without it (or where I would put the TryParse
).
#region private method randomdiceroll
private void rollButton_Click(object sender, EventArgs e)
{
rollDice();
wagerTextBox.Enabled = false;
}
private int RollsNumber()
{
Random rolls = new Random();
return rolls.Next(1, 10);
}
private int diceThrow()
{
Random dice = new Random();
return dice.Next(1,7);
}
private void rollDice()
{
int i = RollsNumber();
for (i = 0; i <= 10; i++)
{
diceThrow();
int wager = Convert.ToInt32(wagerTextBox.Text);
int score = wager * 100;
scoreTextBox.Text = Convert.ToString(score);
{
// wagerTextBox.Text = null;
// wagerTextBox.Text = scoreTextBox.Text;
}
}
}
#endregion
To solve the issue of rolling a random number of times switch this code:
to:
for your second part of the question, I have no idea what exactly you are trying to accomplish, sorry.