How to save websocket frames in Chrome

2019-01-13 18:12发布

I am logging websocket traffic using Chrome/Developer Tools. I have no problem to view the websocket frames in network "Frames" window, but I can not save all frames (content enc. as JSON) in an external (text) file. I have already tried save as HAR and also simply used cntl A,C,V (first "page" copied only) but have so far not been very successful.

I am running Linux Mint 17.

Do you have hints how this can be done?

2条回答
成全新的幸福
2楼-- · 2019-01-13 18:50

This is something that is not possible to put into HAR format at this time because HAR specification does not have details on how to export framed transfer formats like WebSockets

From here: https://groups.google.com/forum/#!topic/google-chrome-developer-tools/jUOLFqpu-2Y

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闹够了就滚
3楼-- · 2019-01-13 18:57

Update for Chrome 63, January 2018


I managed to export them as JSON as this:

  1. detach an active inspector (if necessary)
  2. start an inspector on the inspector with ctrl-shift-j/cmd-opt-j
  3. paste the following code into that inspector instance.

At this point, you can do whatever you want with the frames. I used the console.save utility from https://bgrins.github.io/devtools-snippets/#console-save to save the frames as a JSON file (included in the snippet below).

// https://bgrins.github.io/devtools-snippets/#console-save 
(function(console){
  console.save = function(data, filename){
    if(!data) {
      console.error('Console.save: No data')
      return;
    }

    if(!filename) filename = 'console.json'

    if(typeof data === "object"){
      data = JSON.stringify(data, undefined, 4)
    }

    var blob = new Blob([data], {type: 'text/json'}),
    e = document.createEvent('MouseEvents'),
    a = document.createElement('a')

    a.download = filename
    a.href = window.URL.createObjectURL(blob)
    a.dataset.downloadurl = ['text/json', a.download, a.href].join(':')
    e.initMouseEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null)
    a.dispatchEvent(e)
  }
})(console)

// Frame/Socket message counter + filename
var iter = 0;

// This replaces the browser's `webSocketFrameReceived` code with the original code 
// and adds two lines, one to save the socket message and one to increment the counter.
SDK.NetworkDispatcher.prototype.webSocketFrameReceived = function (requestId, time, response) {
  var networkRequest = this._inflightRequestsById[requestId];
  if (!networkRequest) return;
  console.save(JSON.parse(response.payloadData), iter + ".json")
  iter++;
  networkRequest.addFrame(response, time, false);
  networkRequest.responseReceivedTime = time;
  this._updateNetworkRequest(networkRequest);
}

This will save all incoming socket frames to your default download location.

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