I wish to use this native plugin for Android devices via Unity. For some reason the plugin is just now working. When I run it on a real device the game crashes. I am using Unity 5.5.2f1 personal, my phone is Samsung Edge 6 with Marshmallow api.
I have placed the jar file inside Assest/Plugins/Android. I can't figure out what is the cause for this error. Do you know what is wrong here?
This is part of my code:
private AndroidJavaObject plugin;
void Start ()
{
plugin = new AndroidJavaClass("jp.kshoji.unity.sensor.UnitySensorPlugin").CallStatic<AndroidJavaObject>("getInstance");
//Init the ambienttemperature sensor
if (plugin != null)
{
plugin.Call("startSensorListening", "ambienttemperature");
}
}