pollkey()
should be called every millisecond and tick(&timeloc)
should be called every second and I don't have a thread library. The obvious way would be to do it with threads but now it seems that I need advice how to perform both the updates. The code I'm trying is
int main() {
while (TRUE) {
pollkey();
puttime(&timeloc);
delay(1);
IOWR_ALTERA_AVALON_PIO_DATA(DE2_PIO_REDLED18_BASE, timeloc);
if (RUN == 1) {
tick(&timeloc);
puthex(timeloc);
}
}
return 0;
}
But I don't think that the above is 100 % correct. The entire program is
#include <stdio.h>
#include "system.h"
#include "altera_avalon_pio_regs.h"
extern void puttime(int* timeloc);
extern void puthex(int time);
extern void tick(int* timeloc);
extern void delay(int millisec);
extern int hexasc(int invalue);
#define TRUE 1
#define KEYS4 ( (unsigned int *) 0x840 )
int timeloc = 0x5957; /* startvalue given in hexadecimal/BCD-code */
int RUN = 0;
void pollkey() {
int action = IORD_ALTERA_AVALON_PIO_DATA(DE2_PIO_KEYS4_BASE);
putchar(action);
if (action == 7) {
timeloc = 0x0;
} else if (action == 13) {
RUN = 0;
} else if (action == 14) {
RUN = 1;
} else if (action == 11) {
tick(&timeloc);
}
}
int main() {
while (TRUE) {
pollkey();
puttime(&timeloc);
delay(1);
IOWR_ALTERA_AVALON_PIO_DATA(DE2_PIO_REDLED18_BASE, timeloc);
if (RUN == 1) {
tick(&timeloc);
puthex(timeloc);
}
}
return 0;
}
int hex7seg(int digit) {
int trantab[] = { 0x40, 0x79, 0x24, 0x30, 0x19, 0x12, 0x02, 0x78, 0x00,
0x10, 0x08, 0x03, 0x46, 0x21, 0x06, 0x0e };
register int tmp = digit & 0xf;
return (trantab[tmp]);
}
void puthex(int inval) {
unsigned int hexresult;
hexresult = hex7seg(inval);
hexresult = hexresult | (hex7seg(inval >> 4) << 7);
hexresult = hexresult | (hex7seg(inval >> 8) << 14);
hexresult = hexresult | (hex7seg(inval >> 12) << 21);
IOWR_ALTERA_AVALON_PIO_DATA(DE2_PIO_HEX_LOW28_BASE, hexresult);
}
int hex7seg2(int digit) {
int trantab[] = { 0x40, 0x79, 0x24, 0x30, 0x19, 0x12, 0x02, 0x78, 0x00,
0x10, 0x08, 0x03, 0x46, 0x21, 0x06, 0x0e };
register int tmp = digit & 0xf0;
return (trantab[tmp]);
}
I created subroutine for the delay, I think I might not change this:
.equ delaycount, 16911 #set right delay value here!
.text # Instructions follow
.global delay # Makes "main" globally known
delay: beq r4,r0,fin # exit outer loop
movi r8,delaycount # delay estimation for 1ms
inner: beq r8,r0,outer # exit from inner loop
subi r8,r8,1 # decrement inner counter
br inner
outer: subi r4,r4,1 # decrement outer counter
br delay
fin: ret
The tick file is
extern void delay(int millisec);
/*
* tick - update the time by adding one second
*
* Parameter (only one): the address of the time variable.
*/
void tick( int * timeloc )
{
/* Read time variable. */
int tmp = * timeloc;
tmp = tmp + 1; /* try a tick */
/* if we ticked from 9 seconds to 10, adjust time properly */
if( (tmp & 0x000f) == 0x000a ) tmp = tmp - 0x000a + 0x0010;
/* if we ticked from 59 seconds to 60, adjust time properly */
if( (tmp & 0x00f0) == 0x0060 ) tmp = tmp - 0x0060 + 0x0100;
/* if we ticked from 9 minutes to 10, adjust time properly */
if( (tmp & 0x0f00) == 0x0a00 ) tmp = tmp - 0x0a00 + 0x1000;
/* if we ticked from 59 minutes to 60, adjust time properly */
if( (tmp & 0xf000) == 0x6000 ) tmp = 0x0000;
*timeloc = tmp; /* update memory with new time value */
delay(1000);
}
And it's in the tick file where the 1 second delay is. Can you think of a more correct way to achieve the result?
The standard approach to this is to track when was the last time a function was called and rerun it when enough time has passed.
You can have as many events with as many different intervals as you like.