I'm looking to develop a set of C APIs that will wrap around our existing C++ APIs to access our core logic (written in object-oriented C++). This will essentially be a glue API that allows our C++ logic to be usable by other languages. What are some good tutorials, books, or best-practices that introduce the concepts involved in wrapping C around object-oriented C++?
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This is not too hard to do by hand, but will depend on the size of your interface. The cases where I've done it were to enable use of our C++ library from within pure C code, and thus SWIG was not much help. (Well maybe SWIG can be used to do this, but I'm no SWIG guru and it seemed non-trivial)
All we ended up doing was:
So a class like this (C++ header)
Would map to a C interface like this (C header):
The implementation of the interface would look like this (C++ source)
We derive our opaque handle from the original class to avoid needing any casting, and(This didn't seem to work with my current complier). We have to make the handle a struct as C doesn't support classes.So that gives us the basic C interface. If you want a more complete example showing one way that you can integrate exception handling, then you can try my code on github : https://gist.github.com/mikeando/5394166
The fun part is now ensuring that you get all the required C++ libraries linked into you larger library correctly. For gcc (or clang) that means just doing the final link stage using g++.
Just replace the concept of an object with a
void *
(often referred to as an opaque type in C oriented libraries) and reuse everything you know from C++.I think using SWIG is the best answer... not only it avoid reinventing wheel but it is reliable and also promote a continuity in development rather than one shooting the problem.
High frequency problems need to be addressed by a long term solution.
I would think you may be able to get some ideas on direction and/or possibly utilize directly SWIG. I would think that going over a few of the examples would at least give you an idea of what kinds of things to consider when wrapping one API into another. The exercise could be beneficial.
It is not hard to expose C++ code to C, just use the Facade design pattern
I am assuming your C++ code is built into a library, all you need to do is make one C module in your C++ library as a Facade to your library along with a pure C header file. The C module will call the relevant C++ functions
Once you do that your C applications and library will have full access to the C api you exposed.
for example, here is a sample Facade module
you then expose this C function as your API and you can use it freely as a C lib with out worrying about
Obviously this is a contrived example but this is the easiest way to expos a C++ library to C
I think Michael Anderson's answer is on the right track but my approach would be different. You have to worry about one extra thing: Exceptions. Exceptions are not part of the C ABI so you cannot let Exceptions ever be thrown past the C++ code. So your header is going to look like this:
And your wrapper's .cpp file will look like this:
Even better: If you know that all you need as a single instance of MyStruct, don't take the risk of dealing with void pointers being passed to your API. Do something like this instead:
This API is a lot safer.
But, as Michael mentioned, linking may get pretty tricky.
Hope this helps