I have written a program which uses CardLayout. I want it to show a JPanel and then, based on the user's input, shows a new JPanel, pause for 3 seconds, and then show another JPanel which requires user input.
My JPanel requiring user input works fine, and the debugging I've done has shown me that when the program pauses for 3 seconds, the "filler" panels (see below) are being generated, but just not rendered properly.
class sylBetween extends JPanel{
sylBetween(boolean response, String fileName){
super();
setSize(1365,725);
JLabel cross = new JLabel("+");
JLabel display;
boolean feedback = myParticipant.getFeedbackTF();
if(feedback){
String v = syllogism.getSyllValidity(fileName);
if(v.equals("V")&&response==true||v.equals("I")&&response==false){
display=new JLabel("Correct");
}
else{
display=new JLabel("Incorrect");
}
add(display);
}
else{
add(cross);
}
}
}
and I think the problem is in this bit of code, but I can't figure out why:
public void actionPerformed(ActionEvent e) {
String name = s[currentTrial].getFN();
boolean answerTF = false;
if(e.getSource()==s[currentTrial].yes){
answerTF=true;
}
else if(e.getSource()==s[currentTrial].no){
answerTF=false;
}
currentTrial++;
if(currentTrial>=s.length){
cards.show(this, "end");
}
else{
add(new sylBetween(answerTF,name), "b"+currentTrial);
this.revalidate();
cards.show(this, "b"+currentTrial);
try {
Thread.sleep(3000);
} catch (InterruptedException e1) {
System.err.println(e1);
}
cards.show(this,"Card"+currentTrial);
}
}
Thanks!
You are making your event dispatcher thread wait till 3 second. This will stop the response and your action event will not return back till this time to do repainting. Check SwingUtilities invokeLater(), you can create a background thread and make it sleep for 3 second. once it awake , using swing utility methods you can write your UI updation code such that it will be executed by EDT.