I know the uninitialized local variable is undefined behaviour(UB), and also the value may have trap representations which may affect further operation, but sometimes I want to use the random number only for visual representation and will not further use them in other part of program, for example, set something with random color in a visual effect, for example:
void updateEffect(){
for(int i=0;i<1000;i++){
int r;
int g;
int b;
star[i].setColor(r%255,g%255,b%255);
bool isVisible;
star[i].setVisible(isVisible);
}
}
is it that faster than
void updateEffect(){
for(int i=0;i<1000;i++){
star[i].setColor(rand()%255,rand()%255,rand()%255);
star[i].setVisible(rand()%2==0?true:false);
}
}
and also faster than other random number generator?
I performed a very simple test, and it wasn't random at all.
Every time I ran the program, it printed the same number (
32767
in my case) -- you can't get much less random than that. This is presumably whatever the startup code in the runtime library left on the stack. Since it uses the same startup code every time the program runs, and nothing else varies in the program between runs, the results are perfectly consistent.Many good answers, but allow me to add another and stress the point that in a deterministic computer, nothing is random. This is true for both the numbers produced by an pseudo-RNG and the seemingly "random" numbers found in areas of memory reserved for C/C++ local variables on the stack.
BUT... there is a crucial difference.
The numbers generated by a good pseudorandom generator have the properties that make them statistically similar to truly random draws. For instance, the distribution is uniform. The cycle length is long: you can get millions of random numbers before the cycle repeats itself. The sequence is not autocorrelated: for instance, you will not begin to see strange patterns emerge if you take every 2nd, 3rd, or 27th number, or if you look at specific digits in the generated numbers.
In contrast, the "random" numbers left behind on the stack have none of these properties. Their values and their apparent randomness depend entirely on how the program is constructed, how it is compiled, and how it is optimized by the compiler. By way of example, here is a variation of your idea as a self-contained program:
When I compile this code with GCC on a Linux machine and run it, it turns out to be rather unpleasantly deterministic:
If you looked at the compiled code with a disassembler, you could reconstruct what was going on, in detail. The first call to notrandom() used an area of the stack that was not used by this program previously; who knows what was in there. But after that call to notrandom(), there is a call to printf() (which the GCC compiler actually optimizes to a call to putchar(), but never mind) and that overwrites the stack. So the next and subsequent times, when notrandom() is called, the stack will contain stale data from the execution of putchar(), and since putchar() is always called with the same arguments, this stale data will always be the same, too.
So there is absolutely nothing random about this behavior, nor do the numbers obtained this way have any of the desirable properties of a well-written pseudorandom number generator. In fact, in most real-life scenarios, their values will be repetitive and highly correlated.
Indeed, as others, I would also seriously consider firing someone who tried to pass off this idea as a "high performance RNG".
As others have already mentioned, this is undefined behavior (UB), but it may "work".
Except from problems already mentioned by others, I see one other problem (disadvantage) - it will not work in any language other than C and C++. I know that this question is about C++, but if you can write code which will be good C++ and Java code and it's not a problem then why not? Maybe some day someone will have to port it to other language and searching for bugs caused by
"magic tricks"UB like this definitely will be a nightmare (especially for an inexperienced C/C++ developer).Here there is question about another similar UB. Just imagine yourself trying to find bug like this without knowing about this UB. If you want to read more about such strange things in C/C++, read answers for question from link and see this GREAT slideshow. It will help you understand what's under the hood and how it's working; it's not not just another slideshow full of "magic". I'm quite sure that even most of experienced C/c++ programmers can learn a lot from this.
Not a good idea to rely our any logic on language undefined behaviour. In addition to whatever mentioned/discussed in this post, I would like to mention that with modern C++ approach/style such program may not be compile.
This was mentioned in my previous post which contains the advantage of auto feature and useful link for the same.
https://stackoverflow.com/a/26170069/2724703
So, if we change the above code and replace the actual types with auto, the program would not even compile.
Undefined behaviour is undefined. It doesn't mean that you get an undefined value, it means that the the program can do anything and still meet the language specification.
A good optimizing compiler should take
and compile it to a noop. This is certainly faster than any alternative. It has the downside that it will not do anything, but such is the downside of undefined behaviour.
As others have noted, this is Undefined Behavior (UB).
In practice, it will (probably) actually (kindof) work. Reading from an uninitialized register on x86[-64] architectures will indeed produce garbage results, and probably won't do anything bad (as opposed to e.g. Itanium, where registers can be flagged as invalid, so that reads propagate errors like NaN).
There are two main problems though:
It won't be particularly random. In this case, you're reading from the stack, so you'll get whatever was there previously. Which might be effectively random, completely structured, the password you entered ten minutes ago, or your grandmother's cookie recipe.
It's Bad (capital 'B') practice to let things like this creep into your code. Technically, the compiler could insert
reformat_hdd();
every time you read an undefined variable. It won't, but you shouldn't do it anyway. Don't do unsafe things. The fewer exceptions you make, the safer you are from accidental mistakes all the time.The more pressing issue with UB is that it makes your entire program's behavior undefined. Modern compilers can use this to elide huge swaths of your code or even go back in time. Playing with UB is like a victorian engineer dismantling a live nuclear reactor. There's a zillion things to go wrong, and you probably won't know half of the underlying principles or implemented technology. It might be okay, but you still shouldn't let it happen. Look at the other nice answers for details.
Also, I'd fire you.