Why won't MKPointAnnotation show up on map?

2019-09-10 06:25发布

I have a map setup to show an annotation with this code:

var newAnnotation = MKPointAnnotation()

    if newPostJustPosted {
        var newPostCoordinate = CLLocationCoordinate2DMake(userPosts.last!.postLatitude, userPosts.last!.postLongitude)
        newAnnotation.coordinate = newPostCoordinate
        newAnnotation.title = userPosts.last!.postTitle
        mainMapView.addAnnotation(newAnnotation)
        newPostJustPosted = false
        println("New post was just posted")
    }

This runs no problem, and the annotation shows up. After this, I tried to place an array of annotations via this code:

if userPosts.count > 0 {
        for eachPost in 0...userPosts.count - 1 {
            var currentPost = userPosts[eachPost]
            newAnnotation.coordinate = CLLocationCoordinate2DMake(currentPost.postLatitude, currentPost.postLongitude)
            println("Latitude is: " + "\(currentPost.postLatitude)")
            newAnnotation.title = currentPost.postTitle
            mainMapView.addAnnotation(newAnnotation)
            println("This Ran")
        }
    }

According to the console, the Latitude and Longitude are correct, and the code is running the correct number of times, but no annotations show up on the map. I've now spent hours looking over this code and if it's something simple I'm going to feel so dumb. Either way, any help would be appreciated! Thanks!

标签: swift ios8
1条回答
在下西门庆
2楼-- · 2019-09-10 06:34

In the documentation for addAnnotation, it says:

... The map view retains the specified object.

That means when you call addAnnotation, the map view keeps a reference to that exact object not only for itself, but for you when it calls delegate methods related to an annotation such as viewForAnnotation.

The map view will need to let you know exactly which annotation it's talking about.

The annotation objects can be completely custom classes (as long as they conform to the MKAnnotation protocol) and instead of going through the possibly tedious, time consuming, and maybe impossible task of making copies of the objects passed to addAnnotation, it simply keeps references to those exact objects.

In the code in the question, only the first call to addAnnotation in the loop adds a new annotation to the map.

The following calls end up only modifying that existing annotation's coordinate and title.

Now, it might be nice if addAnnotation at least gave a run-time warning in the console such as "Annotation with this pointer reference already exists -- not adding it again" but it doesn't.

Instead, it just ignores the request to add it again.

What must be happening is that the one annotation that is added is at the last coordinates in the array.


The fix is to create a new instance of an annotation object for each annotation you want to add.

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