I have five UIButton
and I need to set the frame of the UIButton
in such a way that it should be for the Landscape
and portrait
different size.
but the from the Below code viewDidLoad
its loading fine but problem is that After loading the stack When I move to the Landscape
to portrait
or the portrait
to Landscape
it should be change according to the viewdidload
size which i have set ..but this is not happening...its been overlapping as previous Button is already created....what changes do i require so that when change the view ..button should come properly ..should not be overlap.
-(void)viewDidLoad{
int Height = 200;
int Yposition = 20;
for (int k=0; k<5; k++)
{
if ([UIApplication sharedApplication].statusBarOrientation== UIInterfaceOrientationLandscapeLeft || [UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationLandscapeRight) {
UIButton *loPlayButton=[UIButton buttonWithType:UIButtonTypeCustom];
[loPlayButton addTarget:self action:@selector(PlayButtonAction:) forControlEvents:UIControlEventTouchUpInside];
// loPlayButton.tag = 100+k;
NSLog(@"tag is %i",loPlayButton.tag);
loPlayButton.alpha = 1.0;
UIImage *image=[UIImage imageNamed:@"vid.png"];
[loPlayButton setBackgroundImage:image forState:UIControlStateNormal];
loPlayButton.frame=CGRectMake(520, Yposition +(k*Height +170), image.size.width, 30);
// loPlayButton.tag=3;
[mScrollView_por addSubview:loPlayButton];
[mPlayButtonsArray addObject:loPlayButton];
}
if ([UIDevice currentDevice].orientation==UIInterfaceOrientationPortrait || [UIDevice currentDevice].orientation == UIInterfaceOrientationPortraitUpsideDown) {
UIButton *loPlayButton=[UIButton buttonWithType:UIButtonTypeCustom];
[loPlayButton addTarget:self action:@selector(PlayButtonAction:) forControlEvents:UIControlEventTouchUpInside];
// loPlayButton.tag = 100+k;
NSLog(@"tag is %i",loPlayButton.tag);
loPlayButton.alpha = 1.0;
UIImage *image=[UIImage imageNamed:@"vid.png"];
[loPlayButton setBackgroundImage:image forState:UIControlStateNormal];
loPlayButton.frame=CGRectMake(440, Yposition +(k*Height +170), image.size.width, 30);
// loPlayButton.tag=3;
[mScrollView_por addSubview:loPlayButton];
[mPlayButtonsArray addObject:loPlayButton];
}}}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[self viewDidLoad];
}
First you need remove all UIButton before adding the new 5 UIButton from your scroll.
Mate add the your rotation code in separate method and call it from viewDidLoad and when it changes the orientation. Like in the below code :
You are not supposed to call viewDidLoad manually. Do not do that.