I am making a simple slashing game and I am saving stuffs like gold
in SharedPreferences
. How to remove it from SharedPreferences
but still be able to call the value of the gold,like Temple run 2 game.
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You can write to Shared Preferences
and then read from Shared Preferences
And also dont forget to get a handle
To remove specific values:
SharedPreferences.Editor.remove()
followed by acommit()
To remove them all
SharedPreferences.Editor.clear()
followed by acommit()
If you don't care about the return value and you're using this from your application's main thread, consider using apply() instead.
something like this: