When I compile my app in Xcode 4.3.1 with iOS 5.1, I notice there is a strange behavior with background textures only on actual device. There is a 1px gap in between texture tiles shown in screenshot below.
My texture are 150x150 and 300x300 at 2x.
So far I've tested the same build on:
- Simulator iPhone/iPad both 5.0/5.1: No bug
- iPhone/iPad running 5.0.1: No bug
- iPhone/iPad running 5.1: Buggy
just in case anyone else is having this problem and uses pngoptimizer, try a new png without optimizing it.
I had the same problem and spent the last 4 hours trying to solve it. In the end i realized it was png file from the pngoptimizer tool that somehow always worked before iOS 5.1 but with the update the same png file produces this thin line at the bottom. the strange thing is that this does only happen on the device and not in simulator and that deceives you a lot because you think it cant be the graphic. in fact it is.
My workaround: Set "Compress PNG Files" to "No" in Build Settings. In my case the size of the app bundle was even smaller than with compression turned on. I did image optimization myself.
I've been getting the same problem since 5.1 aswell. I solved it by doing the following to the image in photoshop. You can probably do the same in another tool.
Load the file, select all, and copy to clipboard
Create a new file in photoshop that is the same dimension, RGB and 8bit depth with 72pixels/inch resolution with a white background.
Paste the image you copied in step 1 into this image
Save the file and use this one.
After doing this the file displayed correctly on the device and I didn't have to resort to creating images the size of the display.