I'd like to get a single sprite which GameObject has in a SpriteRenderer component.
Unfortunately, this code returns the whole atlas, but I need to a part of this atlas.
You could put the image you need in the Resources folder by itself, then use the Resources.Load("spriteName") to get it. If you want to get it as a sprite, you would do the following:
Sprite thumbnail = Resources.Load("spriteName", typeof(Sprite)) as Sprite;
There is no native API to get single sprite from the SpriteRenderer and no API to access individual Sprite by name. You can vote for this feature here.
You can make your own API to get single sprite from Atlas located in the Resources folder like the image included in your question.
You can load all the sprites from the Atlas with Resources.LoadAll then store them in a dictionary.A simple function can then be used to access each sprite with the provided name.
A simple Atlas Loader script:
public class AtlasLoader
{
public Dictionary<string, Sprite> spriteDic = new Dictionary<string, Sprite>();
//Creates new Instance only, Manually call the loadSprite function later on
public AtlasLoader()
{
}
//Creates new Instance and Loads the provided sprites
public AtlasLoader(string spriteBaseName)
{
loadSprite(spriteBaseName);
}
//Loads the provided sprites
public void loadSprite(string spriteBaseName)
{
Sprite[] allSprites = Resources.LoadAll<Sprite>(spriteBaseName);
if (allSprites == null || allSprites.Length <= 0)
{
Debug.LogError("The Provided Base-Atlas Sprite `" + spriteBaseName + "` does not exist!");
return;
}
for (int i = 0; i < allSprites.Length; i++)
{
spriteDic.Add(allSprites[i].name, allSprites[i]);
}
}
//Get the provided atlas from the loaded sprites
public Sprite getAtlas(string atlasName)
{
Sprite tempSprite;
if (!spriteDic.TryGetValue(atlasName, out tempSprite))
{
Debug.LogError("The Provided atlas `" + atlasName + "` does not exist!");
return null;
}
return tempSprite;
}
//Returns number of sprites in the Atlas
public int atlasCount()
{
return spriteDic.Count;
}
}
Usage:
With the Example image above, "tile" is the base image and ball, bottom, people, and wallframe are the sprites in the atlas.
You could put the image you need in the Resources folder by itself, then use the Resources.Load("spriteName") to get it. If you want to get it as a sprite, you would do the following:
Source: https://forum.unity3d.com/threads/how-to-change-sprite-image-from-script.212307/
Well with the new Unity versions you can do it easily using SpriteAtlas class and GetSprite method: https://docs.unity3d.com/ScriptReference/U2D.SpriteAtlas.html
So if you are working with the Resources folder you can do:
There is no native API to get single sprite from the
SpriteRenderer
and no API to access individual Sprite by name. You can vote for this feature here.You can make your own API to get single sprite from Atlas located in the
Resources
folder like the image included in your question.You can load all the sprites from the Atlas with
Resources.LoadAll
then store them in a dictionary.A simple function can then be used to access eachsprite
with the provided name.A simple Atlas Loader script:
Usage:
With the Example image above, "tile" is the base image and ball, bottom, people, and wallframe are the sprites in the atlas.