So I wanted to do thing like mentioned above. And I came up with a brilliant idea when it comes to a usual iteration, third part of the method. But I don't know how to deal with the problem when I have a loop inside a loop. And yes, I know it's caused by skipping elements while erasing.
int Collision::missleCollision(vector <Missle*> &missle_vector, vector <Enemy*> &enemy_vector,
vector <Obstacle*> &obstacle_vector, bool G)
{
int hit=0;
for (auto it=missle_vector.begin(); it!=missle_vector.end(); ++it)
{
for (auto jt=enemy_vector.begin(); jt!=enemy_vector.end(); ++jt)
{
double x, y;
x=(*jt)->getX()-(*it)->getX();
y=(*jt)->getY()-(*it)->getY();
if (x<64 && x>-151 && y<14 && y>-103)
{
delete *it;
it=missle_vector.erase(it);
delete *jt;
jt=enemy_vector.erase(jt);
hit++;
}
}
}
if(G){
for (auto it = missle_vector.begin(); it!=missle_vector.end(); ++it)
{
for (auto jt = obstacle_vector.begin(); jt!=obstacle_vector.end(); ++jt)
{
double x, y;
x=(*jt)->getX()-(*it)->getX();
y=(*jt)->getY()-(*it)->getY();
if (x<64 && x>-61 && y<14 && y>-61)
{
delete *it;
it = missle_vector.erase(it);
}
}
}
}
for (auto it = missle_vector.begin(); it != missle_vector.end(); )
{
if ((*it)->getX() > 1920)
{
delete *it;
it = missle_vector.erase(it);
}
else
it++;
}
return hit;
}
The general pattern for erasing something from a range while traversing the same range (and not using something high-level like
std::remove_if
) is like this:Note that you don't increment the iterator in the
for
header.