I am trying to change this paperscript
:
<script type="text/paperscript" canvas="canvas-1">
tool.minDistance = 10;
tool.maxDistance = 45;
var path;
function onMouseDown(event) {
path = new Path();
path.fillColor = new Color({ hue: Math.random() * 360, saturation: 1, brightness: 1 });
path.add(event.point);
}
function onMouseDrag(event) {
var step = event.delta / 2;
step.angle += 90;
var top = event.middlePoint + step;
var bottom = event.middlePoint - step;
path.add(top);
path.insert(0, bottom);
path.smooth();
}
function onMouseUp(event) {
path.add(event.point);
path.closed = true;
path.smooth();
}
</script>
to a stand alone javascript
like:
paper.install(window);
window.onload = function() {
paper.setup('myCanvas');
tool.minDistance = 10;
tool.maxDistance = 45;
var path;
function onMouseDown(event) {
path = new Path();
path.fillColor = {
hue: Math.random() * 360,
saturation: 1,
brightness: 1
};
path.add(event.point);
}
function onMouseDrag(event) {
var step = event.delta / 2;
step.angle += 90;
var top = event.middlePoint + step;
var bottom = event.middlePoint - step;
path.add(top);
path.insert(0, bottom);
path.smooth();
}
function onMouseUp(event) {
path.add(event.point);
path.closed = true;
path.smooth();
}
}
it give me an error:
TypeError: undefined is not an object (evaluating 'tool.minDistance = 10')
What is tool
here? I understand that I might need to declare it before I can use it. Any idea how to resolve this?
You need to make the global scope as outlined in the documentation :
Then get on with global defs. :
Then continue as usual, this will set up your tools.. More can be found here.
Incidentally you've actually already done this correctly for
Path()
, so the same applies toTool()
When I use Paper.js directly in javascript I prefer to create paper object this way:
If you want to use tool you need to decelerate it with new paper.Tool(); For example if you want to check whether path was clicked:
You can find more informations about tools in here http://paperjs.org/reference/tool/