Autocompletion not working in Visual studio

2019-01-01 03:55发布

I have a Little problem with scripts. When I'm writing C# scripts for Unity with Visual studio it seems like I`m working in notepad, there are no autocompletion (correct?) and I must write it very slowly.

Please, watch the video. At start is the normal situation (from tutorial), second part shows my problem.

Video with problem

For example, the transform class does not show suggestion or autocomplete.

Image with Problem:

enter image description here

Unity version: 5.5.2f1
Visual studio 2015
Visual Studio Tools for Unity is installed

14条回答
只靠听说
2楼-- · 2019-01-01 04:05

I solved to install the same version of .NET on WIN that was configured in my Unity project. (Player Settings)

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忆尘夕之涩
3楼-- · 2019-01-01 04:07

I found an another way to fix this issue in a more convenient manner:

  1. Select the broken file in Solution Explorer.
  2. Open its Properties.
  3. Switch field "Build Action" from "Compile" to "None".
  4. Then switch it back to "Compile".

This will kill the synchronization between Unity and Visual Studio somehow.

The next time Visual Studio will reload the project, it will prompt a warning. Just click on "Discard".

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明月照影归
4楼-- · 2019-01-01 04:09

i found my solution by creating the .cs file from visual studio itself instead of unity editor

  • right click on project folder in solution explorer
  • add > new item
  • type "unity" on the search field on the top right
  • select "CSharp MonoBehaviour"
  • name your script on the bottom and click Add
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何处买醉
5楼-- · 2019-01-01 04:10

There is no auto-completion because the script says "Miscellaneous Files" instead of the of the name of the Project. Take a look at the image below that came from the video in your question:

enter image description here

The "Miscellaneous Files" message can happen for many reasons:

1.It can happen when you open your Unity C# file from another folder instead of opening it from Unity Editor.

2.This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files.

3.It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get "Miscellaneous Files" and no auto-completion.

4.This can happen when Visual Studio Tools for unity is not installed.

5.When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating.


Most of the times, restarting Unity and Visual Studio should fix this.

I can't tell which one is causing the problem but I will cover the most likely solution to fix this.

Fix Part 1:

1.Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed.

2.From Unity Editor, go to Edit --> Preferences... --> External Tools. On the External Script Editor drop down menu, change that to Visual Studio 2015.

enter image description here


Fix Part 2:

If newly created C# files are coming up as Miscellaneous then follow the instruction below:

1.From Visual Studio, go to Tools --> Options... --> Tools for Unity --> Miscellaneous. Under Show connectivity icon, set it to true then restart Visual Studio.

enter image description here

2.When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C# file in Unity, it should open without saying Miscellaneous.

enter image description here


Fix Part 3:

Still not fixed?

Re-import project then open C# Project.

1.Close Visual Studio.

2.From Unity, re-import project by going to Assets --> Reimport All.

enter image description here

3.Now, open the project in Visual Studio by going to Assets --> Open C# Project. This will reload the project and fix possible solution file problems.

enter image description here


Fix Part 4:

Still not fixed?

Fix each C# file individually.

1.Click on Show All Files icon.

enter image description here

2.Select the script that doesn't do auto-complete then right-click and select Include In Project.

enter image description here


Fix Part 5:

Not fixed yet?

Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people.

1.Close Visual Studio

2.Go your project directory and delete all the generated Visual Studio files.

These are the files extensions to delete:

  • .csproj
  • .user
  • .sln

Example:

Let's say that the name of your Project is called "Target Shoot", these are what the files to delete should look like:

  • Target Shoot.csproj
  • Target Shoot.Editor.csproj
  • Target Shoot.Editor.csproj.user
  • Target Shoot.Player.csproj
  • Target Shoot.Player.csproj.user
  • Target Shoot.sln

Do not delete anything else.

3.Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem.


Fix Part 6:

If not working, check if you are having this error:

The "GetReferenceNearestTargetFrameworkTask" task was not found

1.Install Nuget PackageManager from here.

2.Restart Visual Visual.

See this answer for more information.

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若你有天会懂
6楼-- · 2019-01-01 04:10

In my case, correct .net version was not installed on my PC. I install the .net 3.5 on my pc and that worked for me.

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荒废的爱情
7楼-- · 2019-01-01 04:13

Unload and reload the project, in Visual Studio:

  • right click your project in Solution Explorer
  • select Unload Project
  • select Reload Project

Fixed!

I found this solution to work the best (easiest), having run into the problem multiple times.

Source: https://alexdunn.org/2017/04/26/xamarin-tips-fixing-the-highlighting-drop-in-your-xamarin-android-projects/

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