This is related to my previous question, but different enough that I figured I'd throw it into a new one. I have some code that runs async on a custom queue, then executes a completion block on the main thread when complete. I'd like to write unit test around this method. My method on MyObject
looks like this.
+ (void)doSomethingAsyncThenRunCompletionBlockOnMainQueue:(void (^)())completionBlock {
dispatch_queue_t customQueue = dispatch_queue_create("com.myObject.myCustomQueue", 0);
dispatch_async(customQueue, ^(void) {
dispatch_queue_t currentQueue = dispatch_get_current_queue();
dispatch_queue_t mainQueue = dispatch_get_main_queue();
if (currentQueue == mainQueue) {
NSLog(@"already on main thread");
completionBlock();
} else {
dispatch_async(mainQueue, ^(void) {
NSLog(@"NOT already on main thread");
completionBlock();
});
}
});
}
I threw in the main queue test for extra safety, but It always hits the dispatch_async
. My unit test looks like the following.
- (void)testDoSomething {
dispatch_semaphore_t sema = dispatch_semaphore_create(0);
void (^completionBlock)(void) = ^(void){
NSLog(@"Completion Block!");
dispatch_semaphore_signal(sema);
};
[MyObject doSomethingAsyncThenRunCompletionBlockOnMainQueue:completionBlock];
// Wait for async code to finish
dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);
dispatch_release(sema);
STFail(@"I know this will fail, thanks");
}
I create a semaphore in order to block the test from finishing before the async code does. This would work great if I don't require the completion block to run on the main thread. However, as a couple folks pointed out in the question I linked to above, the fact that the test is running on the main thread and then I enqueue the completion block on the main thread means I'll just hang forever.
Calling the main queue from an async queue is a pattern I see a lot for updating the UI and such. Does anyone have a better pattern for testing async code that calls back to the main queue?
There are two ways to get blocks dispatched to the main queue to run. The first is via
dispatch_main
, as mentioned by Drewsmits. However, as he also noted, there's a big problem with usingdispatch_main
in your test: it never returns. It will just sit there waiting to run any blocks that come its way for the rest of eternity. That's not so helpful for a unit test, as you can imagine.Luckily, there's another option. In the
COMPATIBILITY
section of thedispatch_main
man page, it says this:In other words, if you're in a Cocoa app, the dispatch queue is drained by the main thread's
NSRunLoop
. So all we need to do is keep the run loop running while we're waiting for the test to finish. It looks like this:An alternate method, using semaphores and runloop churning. Note that dispatch_semaphore_wait returns nonzero if it times out.
BJ Homer's solution is the best solution so far. I've created some macro's built on that solution.
Check out the project here https://github.com/hfossli/AGAsyncTestHelper
The
WAIT_WHILE(expressionIsTrue, seconds)
-macro will evaluate the input until the expression is not true or the time limit is reached. I think it is hard to get it cleaner than thisBased on several of the other answers to this question, I set this up for convenience (and fun): https://github.com/kallewoof/UTAsync
Hope it helps someone.
Square included a clever addition to SenTestCase in their SocketRocket project that makes this easy. You can call it like this:
The code is available here:
SenTestCase+SRTAdditions.h
SenTestCase+SRTAdditions.m
The simplest way to execute blocks on the main queue is to call
dispatch_main()
from the main thread. However, as far as I can see from the docs, that will never return, so you can never tell if your test has failed.Another approach is to make your unit test go into its run loop after the dispatch. Then the completion block will have a chance to execute and you also have the opportunity for the run loop to time out, after which you can deem the test failed if the completion block has not run.