I am trying to get my image to move across the screen based on what arrow keys I use. Right now it does not respond to any key I press. For testing purposes I have only tried implementing the use of the RIGHT arrow key. How would I get the image to respond when the key is pressed? This is what I have so far:
import java.applet.Applet;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//import java.awt.event.ActionEvent;
//import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
public class EC extends Applet{
/**
*
*/
private static final long serialVersionUID = 1L;
int x=50;
int y=50;
int dx,dy;
public void keyPressed(KeyEvent e)
{
int keyCode = e.getKeyCode();
if(keyCode==KeyEvent.VK_RIGHT)
{
dx=1;
x+=dx;
}
}
public void keyReleased(KeyEvent e)
{
int keyCode = e.getKeyCode();
if(keyCode==KeyEvent.VK_RIGHT)
{
dx=0;
}
}
public void paint(Graphics g)
{
g.drawImage(IllustrationManager.player[0][0],x,y,null);
}
}
See Motion Using the Keyboard for the problems with using a KeyListener and a better solution which uses Key Bindings.