to add clarity to the below. I was considering using timers or storyboard.CurrentTimeInvalidated but the storyboard is for a metronome and the timings are in milliseconds: therefore:
CurrentTimeInvalidated does not raise events every millisecond from what I have seen in debug, it seems to raise every 200ms.
Timers have to be initialised in code and obviously this happens sequentially with the storyboard.begin. as a result the timers go out of alignment over a period of about 30 seconds.
I think the title pretty much sums up what I want to do, but, in detail.
I have 8 user controls that are created dynamically at runtime. I have a window that is running a storyboard and animation throughout the lifetime of the window (repeat behaviour = forever and autoreverse = true).
what I need to do is at set intervals in the storyboard call a method in the usercontrols (in sequence).
is it possible to bind to the storyboard and create a trigger that calls a usercontrol method?
thanks
Dan.
Firstly, the WPF frame rate is 60 FPS so millisecond UI updates are not possible. If you want to tap into the rendering of each frame, use
CompositionTarget.Rendering
eventhttp://msdn.microsoft.com/en-us/library/system.windows.media.compositiontarget.rendering.aspx