My Storybuilder is designed with a portrait layout. When I start the app with my iPad already turned to horizontal, it's able to correctly detect it's in a horizontal position. But when I start the app with my iPad in a portrait position, it thinks it's in horizontal. However, every time I rotate it, the code is able to detect the correct orientation properly.
- (void) viewDidLoad
{
[self updateForOrientation];
}
- (void)updateForOrientation
{
if (UIInterfaceOrientationIsPortrait([[UIDevice currentDevice] orientation])) // became portrait
{
NSLog(@"is portrait");
//code for changing layout to portrait position
}
else //became horiztontal
{
NSLog(@"is horizontal");
//code for changing layout to horizontal position
}
}
Output: is horizontal (this is the output whether it starts up as portrait or landscape)
The problem is that you're sending the devices orientation in terms of the UIDeviceOrientation enum to a function that's expecting a UIInterfaceOrientation value.
If you command click on
UIInterfaceOrientationIsPortrait()
, you can see that it is defined as follows.And if you look at the enum declarations for the two orientation types (documentation links below), you can see that there is a misalignment in value due to the device orientation containing a value for "none". Anyway, changing your code to use UIInterfaceOrientation should sort this out. Example:
https://developer.apple.com/library/ios/documentation/uikit/reference/UIApplication_Class/Reference/Reference.html#//apple_ref/doc/c_ref/UIInterfaceOrientation
https://developer.apple.com/library/ios/documentation/uikit/reference/UIDevice_Class/Reference/UIDevice.html#//apple_ref/doc/c_ref/UIDeviceOrientation