How to create a sleep/delay in nodejs that is Bloc

2019-01-12 23:16发布

I'm currently trying to learn nodejs and a small project I'm working is writing an API to control some networked LED lights.

The microprocessor controlling the LEDs has a processing delay, and I need to space commands sent to the micro at least 100ms apart. In C# I'm used to just calling Thread.Sleep(time), but I have not found a similar feature in node.

I have found several solutions using the setTimeout(...) function in node, however, this is asynchronous and does not block the thread ( which is what I need in this scenario).

Is anyone aware of a blocking sleep or delay function? Preferably something that does not just spin the CPU, and has an accuracy of +-10 ms?

11条回答
孤傲高冷的网名
2楼-- · 2019-01-13 00:07

Just use child_process.execSync and call the system's sleep function.

//import child_process module
const child_process = require("child_process");
// Sleep for 5 seconds
child_process.execSync("sleep 5");

// Sleep for 250 microseconds
child_process.execSync("usleep 250");

// Sleep for a variable number of microseconds
var numMicroSeconds = 250;
child_process.execFileSync("usleep", [numMicroSeconds]);

I use this in a loop at the top of my main application script to make Node wait until network drives are attached before running the rest of the application.

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走好不送
3楼-- · 2019-01-13 00:09

Node is asynchronous by nature, and that's what's great about it, so you really shouldn't be blocking the thread, but as this seems to be for a project controlling LED's, I'll post a workaraound anyway, even if it's not a very good one and shouldn't be used (seriously).

A while loop will block the thread, so you can create your own sleep function

function sleep(time, callback) {
    var stop = new Date().getTime();
    while(new Date().getTime() < stop + time) {
        ;
    }
    callback();
}

to be used as

sleep(1000, function() {
   // executes after one second, and blocks the thread
});

I think this is the only way to block the thread (in principle), keeping it busy in a loop, as Node doesn't have any blocking functionality built in, as it would sorta defeat the purpose of the async behaviour.

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霸刀☆藐视天下
4楼-- · 2019-01-13 00:10

Blocking in Node.js is not necessary, even when developing tight hardware solutions. See temporal.js which does not use setTimeout or setIntervalsetImmediate. Instead, it uses setImmediate or nextTick which give much higher resolution task execution, and you can create a linear list of tasks. But you can do it without blocking the thread.

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太酷不给撩
5楼-- · 2019-01-13 00:14

The best solution is to create singleton controller for your LED which will queue all commands and execute them with specified delay:

function LedController(timeout) {
  this.timeout = timeout || 100;
  this.queue = [];
  this.ready = true;
}

LedController.prototype.send = function(cmd, callback) {
  sendCmdToLed(cmd);
  if (callback) callback();
  // or simply `sendCmdToLed(cmd, callback)` if sendCmdToLed is async
};

LedController.prototype.exec = function() {
  this.queue.push(arguments);
  this.process();
};

LedController.prototype.process = function() {
  if (this.queue.length === 0) return;
  if (!this.ready) return;
  var self = this;
  this.ready = false;
  this.send.apply(this, this.queue.shift());
  setTimeout(function () {
    self.ready = true;
    self.process();
  }, this.timeout);
};

var Led = new LedController();

Now you can call Led.exec and it'll handle all delays for you:

Led.exec(cmd, function() {
  console.log('Command sent');
});
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祖国的老花朵
6楼-- · 2019-01-13 00:14

I found something almost working here https://stackoverflow.com/questions/21819858/how-to-wrap-async-function-calls-into-a-sync-function-in-node-js-or-ja vascript

`function AnticipatedSyncFunction(){
    var ret;
    setTimeout(function(){
        var startdate = new Date()
        ret = "hello" + startdate;
    },3000);
    while(ret === undefined) {
       require('deasync').runLoopOnce();
    }
    return ret;    
}


var output = AnticipatedSyncFunction();
var startdate = new Date()
console.log(startdate)
console.log("output="+output);`

The unique problem is the date printed isn't correct but the process at least is sequential.

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