I'm trying to implement some shapes for an engineering project and abstract it out for some common functions so that I can have a generalized program.
What I'm trying to do is have an interface called cShape
and have cRectangle
and cCircle
implement cShape
My code is below:
cShape
interface
Option Explicit
Public Function getArea()
End Function
Public Function getInertiaX()
End Function
Public Function getInertiaY()
End Function
Public Function toString()
End Function
cRectangle
class
Option Explicit
Implements cShape
Public myLength As Double ''going to treat length as d
Public myWidth As Double ''going to treat width as b
Public Function getArea()
getArea = myLength * myWidth
End Function
Public Function getInertiaX()
getInertiaX = (myWidth) * (myLength ^ 3)
End Function
Public Function getInertiaY()
getInertiaY = (myLength) * (myWidth ^ 3)
End Function
Public Function toString()
toString = "This is a " & myWidth & " by " & myLength & " rectangle."
End Function
cCircle
class
Option Explicit
Implements cShape
Public myRadius As Double
Public Function getDiameter()
getDiameter = 2 * myRadius
End Function
Public Function getArea()
getArea = Application.WorksheetFunction.Pi() * (myRadius ^ 2)
End Function
''Inertia around the X axis
Public Function getInertiaX()
getInertiaX = Application.WorksheetFunction.Pi() / 4 * (myRadius ^ 4)
End Function
''Inertia around the Y axis
''Ix = Iy in a circle, technically should use same function
Public Function getInertiaY()
getInertiaY = Application.WorksheetFunction.Pi() / 4 * (myRadius ^ 4)
End Function
Public Function toString()
toString = "This is a radius " & myRadius & " circle."
End Function
The problem is that whenever I run my test cases, it comes up with the following error:
Compile Error:
Object module needs to implement '~' for interface '~'
Quick Fix of Syntax
If the interface
ISomeInterface
has:Then the implementation needs to be like:
A nice approach:
That said, the other answers are very much worth reading.
There are two undocumented additions about VBA and "Implements" statement.
VBA does not support undescore character '_' in a method name of an inherited interface of a derived class. F.e. it will not compile a code with method such as cShape.get_area (tested under Excel 2007): VBA will output the compile error above for any derived class.
If a derived class does not implement the own method named as in the interface, VBA compiles a code successfully, but the method will be inacessiable through a variable of the derived class type.
This is an esoteric OOP concept and there's a little more you need to do and understand to use a custom collection of shapes.
You may first want to go through
this answer
to get a general understanding of classes and interfaces in VBA.Follow the below instructions
First open Notepad and copy-paste the below code
Save the file as
ShapesCollection.cls
to your desktop.Now open you Excel file, go to VBE ALT+F11 and right click in the
Project Explorer
. SelectImport File
from the drop-down menu and navigate to the file.See more:
Daily Dose of Excel: Custom Collection Class
Excel Forum: Attribute Statements of VBA Classes
PC-Review: VBA Excel Collections
Now Insert 3 class modules. Rename accordingly and copy-paste the code
cShape this is your Interface
cCircle
cRectangle
You need to
Insert
a standardModule
now and copy-paste the below codeModule1
Run the
Main
Sub and check out the results in theImmediate Window
CTRL+GComments and explanation:
In your
ShapesCollection
class module there are 2 subs for adding items to the collection.The first method
Public Sub Add(ByVal Item As Object)
simply takes a class instance and adds it to the collection. You can use it in yourModule1
like thisThe
Public Sub AddShapes(ParamArray arr() As Variant)
allows you to add multiple objects at the same time separating them by a,
comma in the same exact way as theAddShapes()
Sub does.It's quite a better design than adding each object separately, but it's up to you which one you are going to go for.
Notice how I have commented out some code in the loop
If you remove comments from the
'If
and'End If
lines you will be able to print only thecCircle
objects. This would be really useful if you could use delegates in VBA but you can't so I have shown you the other way to print only one type of objects. You can obviously modify theIf
statement to suit your needs or simply print out all objects. Again, it is up to you how you are going to handle your data :)We must implement all methods of interface in the class which it is used.
cCircle Class
cRectangle Class
cShape Class
Here are some theoretical and practical contributions to the answers given, in case people arrive here who wonder what implements / interfaces are about.
As we know, VBA doesn't support inheritance, hence we might almost blindly use interfaces to implement common properties/behaviour across different classes.
Still, I think that it is useful to describe what the conceptual difference is between the two to see why it matters later on.
drawable
interface that prescribes that drawable object must implement the methoddraw
). This means that classes originating from different root classes can implement common behaviour.Inheritance means that a baseclass (some physical or conceptual archetype) is extended, whereas interfaces implement a set of properties/methods that define a certain behaviour.
As such, one would say that
Shape
is a base class from which all other shapes inherit, one that may implement thedrawable
interface to make all shapes drawable. This interface would be a contract that guarantees that every Shape has adraw
method, specifying how/where a shape should be drawn: a circle may - or may not - be drawn differently from a square.class IDrawable:
Since VBA doesn't support inheritance, we are automatically forced to opt for creating an interface IShape that guarantees certain properties/behaviour to be implemented by the generic shapes (square, circle, etc), rather than creating an abstract Shape baseclass from which we can extend.
class IShape:
The part where we get in trouble is when we want to make every Shape drawable.
Unfortunately, since IShape is an interface and not a base class in VBA, we cannot implement the drawable interface in the base class. It appears that VBA does not allow us to have one interface implement another; after having tested this, the compiler doesn't seem to provide the desired behaviour. In other words, we cannot implement IDrawable within IShape, and expect instances of IShape to be forced to implement IDrawable methods because of this.
We are forced to implement this interface to every generic shape class that implements the IShape interface, and luckily VBA allows multiple interfaces to be implemented.
class cSquare:
The part that follows now is where the typical use / benefits of an interface come into play.
Let's start off our code by writing a factory that returns a new square. (This is just a workaround for our inability to send arguments directly to the constructor):
module mFactory:
Our main code will use the factory to create a new Square:
When you look at the methods that you have at your disposal, you'll notice that you logically get access to all the methods that are defined on the cSquare class:
We'll see later on why this is relevant.
Now you should wonder what will happen if you really want to create a collection of drawable objects. Your app could happen to contain objects that aren't shapes, but that are yet drawable. Theoretically, nothing prevents you from having an IComputer interface that can be drawn (may be some clipart or whatever).
The reason why you might want to have a collection of drawable objects, is because you may want to render them in a loop at a certain point in the app lifecycle.
In this case I will write a decorator class that wraps a collection (we'll see why). class collDrawables:
The decorator allows you to add some convenience methods that native vba collections don't provide, but the actual point here is that the collection will only accept objects that are drawable (implement the IDrawable interface). If we would try to add an object that is not drawable, a type mismatch would be thrown (only drawable objects allowed!).
So we might want to loop over a collection of drawable objects to render them. Allowing a non-drawable object into the collection would result in a bug. A render loop could look like this:
Option Explicit
Note that the above code adds a lot of transparency: we declared the objects as IDrawable, which makes it transparent that the loop will never fail, since the draw method is available on all objects within the collection.
If we would try to add a Person to the collection, it would throw a type mismatch if this Person class did not implement the drawable interface.
But perhaps the most relevant reason why declaring an object as an interface is important, is because we only want to expose the methods that were defined in the interface, and not those public methods that were defined on the individual classes as we've seen before.
Not only are we certain that square_1 has a
draw
method, but it also ensure that only methods defined by IDrawable get exposed.For a square, the benefit of this might not be immediately clear, but let's have a look at an analogy from the Java collections framework that is much clearer.
Imagine that you have a generic interface called
IList
that defines a set of methods applicable on different types of lists. Each type of list is a specific class that implements the IList interface, defining their own behaviour, and possibly adding more methods of their own on top.We declare the list as follows:
In the above code, declaring the list as IList ensures that you won't use ArrayList-specific methods, but only methods that are prescribed by the interface. Imagine that you declared the list as follows:
You will have access to the public methods that are specifically defined on the ArrayList class. Sometimes this might be desired, but often we just want to take benefit of the internal class behaviour, and not defined by the class specific public methods.
The benefit becomes clear if we use this ArrayList 50 more times in our code, and suddenly we find out that we're better off using a LinkedList (which allows specific internal behaviour related to this type of List).
If we complied to the interface, we can change the line:
to:
and none of the other code will break as the interface makes sure that the contract is fulfilled, ie. only public methods defined on IList are used, so the different types of lists are swappable over time.
A final thing (perhaps lesser known behaviour in VBA) is that you can give an interface a default implementation
We can define an interface in the following way:
IDrawable:
and a class that implements the draw method as well:
cSquare:
We can switch between the implementations the following way:
This is not possible if you declare the variable as cSquare.
I can't immediately think of a good example when this might be useful, but it is technically possible if you test it.
Very interesting post to understand simply why and when an interface can be useful! But I think your final example about the default implementation is incorrect. The first call to the
draw
method of square_1 instantiated as IDrawable correctly prints the result you give, but the second call to thedraw
method of square_1 instantiated as cSquare is incorrect, nothing is printed. 3 different methods actually come into play:IDrawable.cls:
cSquare.cls:
Standard module:
Results in: