I have to update text of a label every time I scroll the UIScrollView...or everytime I scroll and leave it stop at a point on it's own. This updation of the text of the label is done based on the contentoffset of the scrollview. So now I am putting checks in each method :
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView{
int one = scrollView.contentOffset.x/21;
int two = (21*one)+14;
CGPoint point = CGPointMake(two, scrollView.contentOffset.y);
[scrollView setContentOffset:point animated:YES];
[self setLabelText:@"scroll"];
}
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{
int one = scrollView.contentOffset.x/21;
int two = (21*one)+14;
CGPoint point = CGPointMake(two, scrollView.contentOffset.y);
[scrollView setContentOffset:point animated:YES];
[self setLabelText:@"scroll"];
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView{
CGPoint offset = scrollView.contentOffset;
if (offset.x < minuteScrollMinX) offset.x = minuteScrollMinX;
if (offset.x > minuteScrollMaxX) offset.x = minuteScrollMaxX;
scrollView.contentOffset = offset;
}
Now after this, my scrollview becomes too jerky, how can I prevent this jerky scrolling of the scrollview? Is there a common delegate instead of these three methods or even the top two methods? Thanks in advance for any help.
The calculations here shouldn't mess up your scrolling. The trouble is caused by a conflict between the top two methods:
You need to check the
willDecelarate
argument in the first method. If it is true, do nothing -scrollViewDidEndDecelerating
will get called eventually. If it is false, do the calc here. WhenwillDecelarate
is true you are calling your calculation from both methods, which messes up the scroll.As the calulations are the same in both cases, you can also factor them out to a common method.