Keeping track of time with 1 second accuracy in Go

2019-08-29 05:28发布

I'm currently in the process of rewriting my java code to run it on Google App Engine. Since I cannot use Timer for programming timeouts (no thread creation allowed), I need to rely on system clock to mark the time of the timeout start so that I could compare it later in order to find out if the timeout has occurred.

Now, several people (even on Google payroll) have advised developers not to rely on system time due to the distributed nature of Google app servers and not being able to keep their clocks in sync. Some say the deviance of system clocks can be up to 10s or even more.

1s deviance would be very good for my app, 2 seconds can be tolerable, anything higher than that would cause a lot of grief for me and my app users, but 10 second difference would turn my app effectively unusable.

I don't know if anything has changed for the better since then (I hope yes), but if not, then what are my options other than shooting up a new separate request so that its handler would sleep the duration of the timeout (which cannot exceed 30 seconds due to request timeout limitation) in order to keep the timeout duration consistent.

Thanks!

More Specifically:

I'm trying to develop a poker game server, but for those who are not familiar how online poker works: I have a set of players attached to 1 game instance. Evey player has a certain amount of time to act before the timeout will occur so the next player can act. There is a countdown on each actor and every client has to see it. Only one player can act at a time. The timeout durations I need are 10s and 20s for now.

1条回答
太酷不给撩
2楼-- · 2019-08-29 06:09

You should never be making your request handlers sleep or wait. App Engine will only automatically scale your app if request handlers complete in an average of 1000ms or less; deliberately waiting will ruin that. There's invariably a better option than sleeping/waiting - let us know what you're doing, and perhaps we can suggest one.

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