At the moment I have a script that is firing a sphere, when i press the button which makes it fire; the pellet comes out but does not move across the screen, it just stays in a stationary position. whereas I would like it to move across the screen forward...
Script:
#pragma strict
public var pellet : Transform;
function Start () {
}
function Update () {
if (Input.GetKeyUp("o"))
{
var pelletfire = Instantiate (pellet, gameObject.Find("pellet_Spawn").transform.position, Quaternion.identity);
pelletfire.rigidbody.AddForce(transform.forward * 500);
}
}
Thanks for any suggesitons
Replace your line with this-
pelletfire.rigidbody.AddForce(transform.forward * 100,ForceMode.Impulse);
For more details look at forcemode documentation in unity-
http://unity3d.com/learn/tutorials/modules/beginner/physics/addforce http://docs.unity3d.com/Documentation/ScriptReference/ForceMode.html
you also require a GameObject in scene with name "pellet_Spawn". and your prefab should have a rigidbody attached to it. and the script needs to be attached to a GameObject in the scene. and set the prefab from the inspector.