I have to launch discord.py in a separate thread since I can't block my main thread.
It is a game server C/Python 3.7 (ubuntu 18)
C code:
int pysDiscord_Init;
...
PyObject *psv_discord;
psv_discord = Python_LoadModule("sv_discord");
if (psv_discord != NULL) {
pysDiscord_Init = Python_RegisterFunction(psv_discord, "sv_discord", "init");
Python_Execute(pysDiscord_Init, "");
}
sv_discord.py
import discord
import asyncio
import threading
from concurrent.futures import ThreadPoolExecutor
import multiprocessing
TOKEN = '12345'
client = discord.Client()
def init():
print("Initializing Discord...")
print("current_thread: %s" % threading.current_thread())
t = threading.Thread(target=client.run, args=(TOKEN,))
t.start()
or
def init():
print("Initializing Discord...")
print("current_thread: %s" % threading.current_thread())
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
asyncio.get_child_watcher().attach_loop(loop)
pool = ThreadPoolExecutor(max_workers=multiprocessing.cpu_count())
task = loop.run_in_executor(pool, client.run, TOKEN)
loop.run_until_complete(task)
set_wakeup_fd exception:
...
Initializing Discord...
current_thread: <_MainThread(MainThread, started 4150019840)>
Exception in thread Thread-1:
Traceback (most recent call last):
File "./build/Lib/asyncio/unix_events.py", line 92, in add_signal_handler
ValueError: set_wakeup_fd only works in main thread
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "./build/Lib/threading.py", line 917, in _bootstrap_inner
File "./build/Lib/threading.py", line 865, in run
File "./../source/discord.py-rewrite/discord/client.py", line 550, in run
File "./build/Lib/asyncio/unix_events.py", line 94, in add_signal_handler
RuntimeError: set_wakeup_fd only works in main thread
I should mention that I tried the same code on the python (without the C code) and it works.
This error tells me about the main thread. But I don't create sv_discord
inside the new thread, and as you can see from the log, it is the "Main"
thread inside init()
method. I don't understand this.
Answering my own question:
I should thank this source asyncio-you-are-a-complex-beast where I finally found a solution.
The final working code looks like this:
My main mistake was that for the game I compiled and used the latest
rewrite
version while inside the system over the pip I got0.16.12
and read the documentation for 0.16.12 while I had to look at discord.py.rewrite (for example insideon_message
I used wrongclient.send_message
while I had to usemessage.channel.send
)