Java GC: why two survivor regions?

2019-01-12 15:55发布

For Sun/Oracle's JVM, I've read that the GC algo divides new generation into one Eden region and two survivor regions. What I'm wondering about is, why two survivor regions and not just one? The algo can keep ping-ponging between Eden and just one survivor region (the way it currently does between two survivor regions); or are there any shortcomings to this approach?

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孤傲高冷的网名
2楼-- · 2019-01-12 16:37

Heap Memory in Java Java objects created in an area called the heap memory.The heap memory is created when the JVM starts up, heap memory is increased or decreased when an java application running. When the heap memory becomes full, garbage collector removes the unused objects, thus garbage collector makes a space for new objects.

The heap memory is divided into two areas (or generations) called

1.young space. 2.old space.

1.In young space, there is Eden space for new Object and there are two Survivor Spaces(from and to), these two Survivor Spaces are always same size.

2.Survivor Spaces are used to store survival Objects.When the young space becomes full, garbage collector removes the unused objects by running a special young collection, where all objects that have lived long enough in the young space are promoted (moved) to the old space,thus freeing up the young space for more object allocation.

3.If Eden space is full,GC will run, if any objects are live in this Eden space, those are moved to Survivor Space.

4.In young space, GC normally use Copying Algorithm, which is fast, Everytime, survival Objects are copied to one of the Survivor Space.

5.If Survivor Space is full, rest of live Objects are directly copied to Old space.

6.In Old space, GC nornally use Mark-Compact Algorithm, which is slow but requires less memory.

7.When the old space becomes full garbage is collected there, a process called an old collection.In Old space, long live time Objects stay there.

8.Out of Memory will happen there is no space for new Object even GC done for OLD or Perm part.

9.Object is moved during Garbage Collection: eden -> survivor -> tenured(old space)

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不美不萌又怎样
3楼-- · 2019-01-12 16:38

The role of two survivor spaces gets reversed after the operation of a minor garbage collection

The two survivor spaces. These hold objects that have survived at least one minor garbage collection but have been given another chance to become unreachable before being promoted to the old generation. Only one of them holds objects, while the other is most of the time unused.

During the operation of a minor garbage collection, objects that have been found to be garbage will be marked. Live objects in the eden that survive the collection are copied to the unused survivor space. Live objects in the survivor space that is in use, which will be given another chance to be reclaimed in the young generation, are also copied to the unused survivor space. Finally, live objects in the survivor space that is in use, that are deemed “old enough,” are promoted to the old generation.

At the end of the minor garbage collection, the two survivor spaces swap roles. The eden is entirely empty; only one survivor space is in use; and the occupancy of the old generation has grown slightly. Because live objects are copied during its operation, this type of garbage collector is called a copying garbage collector.

Source : above are the excerpts from page 83 of Java Performance, by Charlie Hunt and Binu John.

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欢心
4楼-- · 2019-01-12 16:39

I believe JRockit's GC implementation works more like you suggest, with just a single eden and single survivor space, but don't quote me on that.

The reason for the HotSpot JVM's two survivor spaces is to reduce the need to deal with fragmentation. New objects are allocated in eden space. All well and good. When that's full, you need a GC, so kill stale objects and move live ones to a survivor space, where they can mature for a while before being promoted to the old generation. Still good so far. The next time we run out of eden space, though, we have a conundrum. The next GC comes along and clears out some space in both eden and our survivor space, but the spaces aren't contiguous. So is it better to

  1. Try to fit the survivors from eden into the holes in the survivor space that were cleared by the GC?
  2. Shift all the objects in the survivor space down to eliminate the fragmentation, and then move the survivors into it?
  3. Just say "screw it, we're moving everything around anyway," and copy all of the survivors from both spaces into a completely separate space--the second survivor space--thus leaving you with a clean eden and survivor space where you can repeat the sequence on the next GC?

Sun's answer to the question is obvious.

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唯我独甜
5楼-- · 2019-01-12 16:39

Two survivors are implementation of mark and copy algorithm. These are used in GC for younger generation. As mentioned by Ryan in option 3 here

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贪生不怕死
6楼-- · 2019-01-12 16:49

What are the advantages and disadvantages of copying all instances of a generation from one space to another, versus copying them in memory-address order to the start of a generation's space? Processing items in order would probably require adding an extra pointer per item, but would eliminate the need for one of the 'survivor' spaces.

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可以哭但决不认输i
7楼-- · 2019-01-12 16:52

All the current answer talk about memory fragmentation, this is also another reason to have generations in GC.

The runtime records all “old objects” that point to “new objects”, this is done every time a “pointer” field is updated. Then when a “miner” GC is done, only “new” objects need to be scanned.

Over the years it has been found that just have “new” and “old” is not enough, and it is good to have a 3rd generation that is “middle aged”.

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