How to get length of path?

2019-08-27 05:21发布

I want to know the length of a Path.

For example, if I have a straight line I can just compute the length with its start x,y and end x,y values. But it gets quickly very tricky if I use QuadCurves or CubicCurves.

Is there any way to get the length or an approximation of the length of a Path?

For example the following path:

Path path = new Path();   
MoveTo moveTo = new MoveTo(start.getX(), start.getY());
double controlPointX = 50;
CubicCurveTo cubicCurveTo = new CubicCurveTo(start.getX() + controlPointX, start.getY(), 
                        start.getX() + controlPointX, end.getY(), end.getX(), end.getY());
path.getElements().addAll(moveTo, cubicCurveTo);

1条回答
Deceive 欺骗
2楼-- · 2019-08-27 05:47

I needed this recently as well. I couldn't find any solutions online, but it occurred to me PathTransition must be calculating it. It does, see PathTransition.recomputeSegment, where totalLength is calculated.

Unfortunately, it uses many internal APIs in Node and the PathElement to convert the Path to a java.awt.geom.Path2D. I extracted these methods out and replaced other usages of com.sun classes with java.awt ones, then pulled the parts relevant to calculating length out of PathTransition.recomputeSegments.

The resulting code is below. It is in Kotlin not Java, but it should be easy to convert it back to Java. I have not yet tested it extensively but it seems to be working on the fairly complex paths I have tested it against. I've compared my results to the length calculated by PathTransition and they are very close, I believe the discrepancies are due to my code using Path2D.Double where as Path2D.Float is used by PathElement.impl_addTo.

fun Transform.toAffineTransform(): AffineTransform {
        if(!isType2D) throw UnsupportedOperationException("Conversion of 3D transforms is unsupported")
        return AffineTransform(mxx, myx, mxy, myy, tx, ty)
    }

val Path.totalLength: Double
    get() {
        var length = 0.0

        val coords = DoubleArray(6)
        var pt = 0 // Previous segment type
        var px = 0.0 // Previous x-coordinate
        var py = 0.0 // Previous y-coordinate
        var mx = 0.0 // Last move to x-coordinate
        var my = 0.0 // Last move to y-coordinate
        val pit = toPath2D().getPathIterator(localToParentTransform.toAffineTransform(), 1.0)
        while(!pit.isDone) {
            val type = pit.currentSegment(coords)

            val x = coords[0]
            val y = coords[1]

            when(type) {
                PathIterator.SEG_MOVETO -> {
                    mx = x
                    my = y
                }

                PathIterator.SEG_LINETO -> {
                    val dx = x - px
                    val dy = y - py
                    val l = sqrt(dx * dx + dy * dy)
                    if(l >= 1 || pt == PathIterator.SEG_MOVETO) length += l
                }

                PathIterator.SEG_CLOSE -> {
                    val dx = x - mx
                    val dy = y - my
                    val l = sqrt(dx * dx + dy * dy)
                    if(l >= 1 || pt == PathIterator.SEG_MOVETO) length += l
                }
            }

            pt = type
            px = x
            py = y
            pit.next()
        }

        return length
    }

fun Path.toPath2D(): Path2D {
    val path: Path2D = Path2D.Double(if(fillRule == FillRule.EVEN_ODD) Path2D.WIND_EVEN_ODD else Path2D.WIND_NON_ZERO)

    for(e in elements) {
        when(e) {
            is Arc2D -> append(e as ArcTo, path) // Why isn't this smart casted?
            is ClosePath -> path.closePath()
            is CubicCurveTo -> append(e, path)
            is HLineTo -> append(e, path)
            is LineTo -> append(e, path)
            is MoveTo -> append(e, path)
            is QuadCurveTo -> append(e, path)
            is VLineTo -> append(e, path)
            else -> throw UnsupportedOperationException("Path contains unknown PathElement type: " + e::class.qualifiedName)
        }
    }

    return path
}

private fun append(arcTo: ArcTo, path: Path2D) {
    val x0 = path.currentPoint.x
    val y0 = path.currentPoint.y

    val localX = arcTo.x
    val localY = arcTo.y
    val localSweepFlag = arcTo.isSweepFlag
    val localLargeArcFlag = arcTo.isLargeArcFlag

    // Determine target "to" position
    val xto = if(arcTo.isAbsolute) localX else localX + x0
    val yto = if(arcTo.isAbsolute) localY else localY + y0
    // Compute the half distance between the current and the final point
    val dx2 = (x0 - xto) / 2.0
    val dy2 = (y0 - yto) / 2.0
    // Convert angle from degrees to radians
    val xAxisRotationR = Math.toRadians(arcTo.xAxisRotation)
    val cosAngle = Math.cos(xAxisRotationR)
    val sinAngle = Math.sin(xAxisRotationR)

    //
    // Step 1 : Compute (x1, y1)
    //
    val x1 = cosAngle * dx2 + sinAngle * dy2
    val y1 = -sinAngle * dx2 + cosAngle * dy2
    // Ensure radii are large enough
    var rx = abs(arcTo.radiusX)
    var ry = abs(arcTo.radiusY)
    var Prx = rx * rx
    var Pry = ry * ry
    val Px1 = x1 * x1
    val Py1 = y1 * y1
    // check that radii are large enough
    val radiiCheck = Px1 / Prx + Py1 / Pry
    if (radiiCheck > 1.0) {
        rx *= sqrt(radiiCheck)
        ry *= sqrt(radiiCheck)
        if(rx == rx && ry == ry) {/* not NANs */ }
        else {
            path.lineTo(xto, yto)
            return
        }
        Prx = rx * rx
        Pry = ry * ry
    }

    //
    // Step 2 : Compute (cx1, cy1)
    //
    var sign = if (localLargeArcFlag == localSweepFlag) -1.0 else 1.0
    var sq = (Prx * Pry - Prx * Py1 - Pry * Px1) / (Prx * Py1 + Pry * Px1)
    sq = if (sq < 0.0) 0.0 else sq
    val coef = sign * Math.sqrt(sq)
    val cx1 = coef * (rx * y1 / ry)
    val cy1 = coef * -(ry * x1 / rx)

    //
    // Step 3 : Compute (cx, cy) from (cx1, cy1)
    //
    val sx2 = (x0 + xto) / 2.0
    val sy2 = (y0 + yto) / 2.0
    val cx = sx2 + (cosAngle * cx1 - sinAngle * cy1)
    val cy = sy2 + (sinAngle * cx1 + cosAngle * cy1)

    //
    // Step 4 : Compute the angleStart (angle1) and the angleExtent (dangle)
    //
    val ux = (x1 - cx1) / rx
    val uy = (y1 - cy1) / ry
    val vx = (-x1 - cx1) / rx
    val vy = (-y1 - cy1) / ry
    // Compute the angle start
    var n = sqrt(ux * ux + uy * uy)
    var p = ux // (1 * ux) + (0 * uy)
    sign = if (uy < 0.0) -1.0 else 1.0
    var angleStart = (sign * Math.acos(p / n)).toDegrees()

    // Compute the angle extent
    n = Math.sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy))
    p = ux * vx + uy * vy
    sign = if (ux * vy - uy * vx < 0.0) -1.0 else 1.0
    var angleExtent = Math.toDegrees(sign * Math.acos(p / n))
    if(!localSweepFlag && angleExtent > 0) angleExtent -= 360.0
    else if(localSweepFlag && angleExtent < 0) angleExtent += 360.0

    angleExtent %= 360
    angleStart %= 360

    //
    // We can now build the resulting Arc2D
    //
    val arcX = cx - rx
    val arcY = cy - ry
    val arcW = rx * 2.0
    val arcH = ry * 2.0
    val arcStart = -angleStart
    val arcExtent = -angleExtent

    val arc = Arc2D.Double(OPEN).apply { setArc(arcX, arcY, arcW, arcH, arcStart, arcExtent, OPEN) }
    val xform: AffineTransform? = when(xAxisRotationR) {
        0.0 -> null
        else -> AffineTransform().apply { setToRotation(xAxisRotationR, cx, cy) }
    }

    val pi = arc.getPathIterator(xform)
    // RT-8926, append(true) converts the initial moveTo into a
    // lineTo which can generate huge miter joins if the segment
    // is small enough.  So, we manually skip it here instead.
    pi.next()
    path.append(pi, true)
}

private fun append(cubicCurveTo: CubicCurveTo, path: Path2D) {
    if(cubicCurveTo.isAbsolute) {
        path.curveTo(cubicCurveTo.controlX1, cubicCurveTo.controlY1,
                     cubicCurveTo.controlX2, cubicCurveTo.controlY2,
                     cubicCurveTo.x, cubicCurveTo.y)
    }
    else {
        val dx = path.currentPoint.x
        val dy = path.currentPoint.y
        path.curveTo(cubicCurveTo.controlX1 + dx, cubicCurveTo.controlY1 + dy,
                cubicCurveTo.controlX2 + dx, cubicCurveTo.controlY2 + dy,
                cubicCurveTo.x + dx, cubicCurveTo.y + dy)
    }
}

private fun append(hLineTo: HLineTo, path: Path2D) {
    if(hLineTo.isAbsolute) path.lineTo(hLineTo.x, path.currentPoint.y)
    else path.lineTo(path.currentPoint.x + hLineTo.x, path.currentPoint.y)
}

private fun append(lineTo: LineTo, path: Path2D) {
    if(lineTo.isAbsolute) path.lineTo(lineTo.x, lineTo.y)
    else path.lineTo(path.currentPoint.x + lineTo.x, path.currentPoint.y + lineTo.y)
}

private fun append(moveTo: MoveTo, path: Path2D) {
    if(moveTo.isAbsolute) path.moveTo(moveTo.x, moveTo.y)
    else path.moveTo((path.currentPoint.x + moveTo.x), path.currentPoint.y + moveTo.y)
}

private fun append(quadCurveTo: QuadCurveTo, path: Path2D) {
    if(quadCurveTo.isAbsolute) {
        path.quadTo(quadCurveTo.controlX, quadCurveTo.controlY,
                    quadCurveTo.x, quadCurveTo.y)
    }
    else {
        val dx = path.currentPoint.x
        val dy = path.currentPoint.y
        path.quadTo(quadCurveTo.controlX + dx, quadCurveTo.controlY + dy,
                quadCurveTo.x + dx, quadCurveTo.y + dy)
    }
}

private fun append(vLineTo: VLineTo, path: Path2D) {
    if(vLineTo.isAbsolute) path.lineTo(path.currentPoint.x, vLineTo.y)
    else path.lineTo(path.currentPoint.x, path.currentPoint.y + vLineTo.y)
}
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