I created a game object and added a SpriteStuff
script to it that I created with a various properties and functions for the game object. I also made a few copies of the object.
After, I made a GroupSpriteStuff
game object which has the following property
public List<SpriteStuff> spriteStuffs;
I added an editor script for GroupSpriteStuff
(GroupSpriteStuffEditor
) that iterates through spriteStuffs
to move each object using a slider.
The movement of objects in spriteStuffs
is only seen when I select the objects after moving the slider, if I don't select the objects after moving the slider the changes are aren't visible in the scene view. Below is the GroupSpriteStuffEditor
:
GroupSpriteStuff groupSpriteStuff;
float groupSpritesMvmtSliderValue = 0.0f;
void OnEnable()
{
groupSpriteStuff = (GroupSpriteStuff)target;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUI.BeginChangeCheck();
groupSpritesMvmtSliderValue = EditorGUILayout.Slider("Group Movement", groupSpriteStuff.originalGroupSpritesMvmtSliderValue, 0.0f, 1.0f);
if (!Mathf.Approximately(groupSpriteStuff.originalGroupSpritesMvmtSliderValue, groupSpritesMvmtSliderValue))
{
for (int i = 0; i < groupSpriteStuff.spriteStuffs.Count; i++)
{
spriteStuffs[i].UseTestMovement(0.2f);
}
groupSpriteStuff.originalGroupSpritesMvmtSliderValue = groupSpritesMvmtSliderValue;
}
if (EditorGUI.EndChangeCheck())
{
SceneView.RepaintAll();
}
}
How can I get the scene view to update/recognise the changes in movement I make with the slider?
OnInspectorGUI
is only called while moving in the Object's Inspector.Instead you can use
OnSceneGUI
whis is repeately called while moving in the Scene View instead.You have to separate the Inspector from the SceneView code.
OnEnable
in an Editor is called when the Inspector is loaded due to selecting the object. Instead initialize your inspector withAwake
:Though be careful: you are setting the float value everytime to 0 again. That might lead to problems as well.