I'm currently having a problem passing messages between a server and client. As far as I know, I am properly following best practices for socket programming outlined by Beej's Socket Programming Tutorial.
When I run the two processes, the recv() syscall returns -1 (an error), rather than the number of bytes received. Also when trying to output the buf, there are a bunch of gobbledygook characters. Which makes sense, because of the error.
I'm wondering if someone could steer me in the right direction as to why I am having issues with recv()? The following are relevant code snippets.
Server:
struct sockaddr_storage their_addr;
socklen_t addr_size;
int sockfd, newfd, byte_count, status;
char buf[512];
struct addrinfo hints, *res;
// first, load up address structs with getaddrinfo():
memset(&hints, 0, sizeof hints);
hints.ai_family = PF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// get address info, print stuff if error
if((status = getaddrinfo("nunki.usc.edu", "21957", &hints, &res)) !=0){
fprintf(stderr, "getaddrinfo error: %s\n", gai_strerror(status));
exit(1);
}
// make a socket:
if((sockfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol)) == -1){
cout << "socket fail" << endl;
}
// bind the socket to the port
bind(sockfd, res->ai_addr, res->ai_addrlen);
// required output
cout << "Phase1: Login server has TCP port number " << "21957 "
<< "and IP address " << getIPfromHost("nunki.usc.edu") << endl;
// listen for incoming connections
listen(sockfd, 10);
cout << "after listen" << endl;
// halt until receipt
addr_size = sizeof(their_addr);
newfd = accept(sockfd, (struct sockaddr *)&their_addr, &addr_size);
cout << "after accept" << endl;
// Now that we're connected, we can receive some data
byte_count = recv(sockfd, buf, sizeof buf, 0);
printf("recv()'d %d bytes of data in buf\n", byte_count);
printf("Msg is %s\n", buf);
Client:
struct addrinfo hints, *res;
int sockfd;
// first, load up address structs with getaddrinfo():
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
getaddrinfo("nunki.usc.edu", "21957", &hints, &res);
// make a socket:
if((sockfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol)) == -1){
cout << "socket fail" << endl;
}
// attempt connection to port
if(connect(sockfd, res->ai_addr, res->ai_addrlen) == -1){
cout << "connect fail" << endl;
}
// send message to server
cout << "sockfd " << sockfd << endl;
int byte_count = send(sockfd, "Hello", 5, 0);
cout << byte_count << endl;
The following is the output for Server:
Phase1: Login server has TCP port number 21957 and IP address 68.181.201.3
after listen
after accept
recv()'d -1 bytes of data in buf
Msg is ÿhÿ?sÈ
Glæ
The following is the output for Client:
sockfd 4
5
Maybe I shouldn't write this as an answer, but as a comment. Nevertheless, IMHO your use of
getaddrinfo()
seems wrong to me.On the client side, it is supposed to be called and then iterated through the results until a connection can be established.
so
In this way, you can check all possible connections.
On the server side, it is rather unusual to use
getaddrinfo()
. Normally, you would create an IPv6 socket and enable it to listen for IPv4 as well by usingsetsockopt()
to unset theIPV6_V6ONLY
flag. In this way, the socket listens to both IPv6 and IPv4. (Alas, not on WIndows XP AFAIK.)You are calling
recv
on the wrong socket. You need torecv
onnewfd
:Now that that's out of the way,
I completely disagree.
listen
,bind
,getaddrinfo
etcstrerror
orperror
in your programThe
sockfd
is just useed for listening the clients,newfd
is used for data transmitting.You want to recv() using the socket returned from accept()