class Player():
def __init__():
...
def moveHandle(self, event):
self.anything = ...
box.bind("<Key>", Player.moveHandle)
The bind function sets self as the event variable and ignores/throws up an error for event. I can't find a way to pass the event argument to the correct variable and maintain self for that function, even if I use args*. I can do one or the other, but not both.
I'm probably just lacking some basic knowledge about classes to be honest, I taught them to myself and didn't do it very thoroughly.
If I made a syntax mistake, it's because of me rewriting out the code incorrectly; in my program, the code works until the variables get passed.
the problem is that you are trying to use an instance method as a class method.
where
box
is an instance of something, butPlayer
is not.instead this:
creates an instance of the player class, and then binds to the instances method, not the class method.