Lets say I'm creating a game like Flappy bird, I wanted to trigger when ever the player passes between two pipes so that i can count how many pipes dose the player crossed.
Thanks in Advance.
Lets say I'm creating a game like Flappy bird, I wanted to trigger when ever the player passes between two pipes so that i can count how many pipes dose the player crossed.
Thanks in Advance.
Create a gameobject with a
BoxCollider
component, but no renderer.Scale the BoxCollider such that it encompasses your trigger area.
Then set the collider as a trigger and attach a script to it that contains some desired functionality in the
OnTriggerEntered
function.Note: your player gameobject should have a rigid body and collider attached to it, or no collisions will be recorded.
If you wish for this trigger to appear with every obstacle, add it to your obstacle prefab.