As far as I'm aware, most FB calls require that the user is logged in and has a valid authtoken.
Questions
- Do FB.PublishInstall and FB.AppEvents.LogEvent require a valid authtoken?
- Can I call FB.PublishInstall every time the app launches or do I have to track if I've ever called it and only call it once per install?
- Do I even need to call PublishInstall or does this get taken care of automatically? From my reports on Facebook, it looks like I already see total installs and I'm not currently calling PublishInstall.
I'm using Unity 4.2.2 and Facebook SDK 4.3.6.
Thanks, Colter
No, neither of these should need an access token. PublishInstall mainly exists in case you want to mobile app install ads, but don't want to do a full Facebook integration.