This is from knockout.dirtyFlag.js
;(function (ko) {
ko.DirtyFlag = function (objectToTrack, isInitiallyDirty, hashFunction) {
hashFunction = hashFunction || ko.toJSON;
var
_objectToTrack = objectToTrack,
_lastCleanState = ko.observable(hashFunction(_objectToTrack)),
_isInitiallyDirty = ko.observable(isInitiallyDirty),
result = function () {
var self = this;
self.isDirty = ko.computed(function () {
return _isInitiallyDirty() || hashFunction(_objectToTrack) !== _lastCleanState();
});
self.reset = function () {
_lastCleanState(hashFunction(_objectToTrack));
_isInitiallyDirty(false);
};
return self;
};
return result;
};
})(ko);
In my model I have a define setup like this:
define([
"lib/knockout",
"lib/knockout.dirtyFlag"
],
function(ko) {
...
self.dirtyFlag = new ko.DirtyFlag([
}
basically I get an error saying that DirtyFlag is undefined.
What do I need to do?
You are requiring lib/knockout and lib/knockout.dirtyFlag. Do you need both ?
If you need both, try:
You could also try:
As I think you are defining ko in the require as well as in knockout.dirtyFlag.
I have ended with wrapping kolite classes with define methods. Below example with command, but it will be same for others.
And wrapped command
in my module
We have added support for RequireJS for all three libs now, you can use the latest version from master.
Well, looks like I got it working, so I'll post my findings:
In my requirejs config I added this:
I'm not very familiar with javascript or requirejs, but init seems to put the dep in "ko" and then I am able to create a DirtyFlag on ko. self.ko.DirtyFlag is the actual knockout.dirtyFlag javascript.