I am trying to broadcast Messages that belong to a certain Game from a rails backend using actioncable.
In my messages_controller:
def create
@game = Game.find(message_params[:game_id])
@message = Message.new(message_params)
if @message.save
serialized_data = ActiveModelSerializers::Adapter::Json.new(
MessageSerializer.new(@message)
).serializable_hash
MessagesChannel.broadcast_to @game, serialized_data
head :ok
end
end
In my messages_channel:
def subscribed
@game = Game.find(params[:id][:game_id])
stream_from @game
end
On the frontend, I am using this file:
import ActionCable from 'actioncable';
import { CABLE } from "../constants";
export default function MessagesSubscription(
game_id,
{ onUpdate = () => {} } = {}
) {
// 2. Define our constructor
this.cable = ActionCable.createConsumer(CABLE);
// this.channel;
this.game_id = game_id;
this.onUpdate = onUpdate;
// 3. Define the function we will call to subscribe to our channel
this.subscribe = () => {
console.log("subscribed")
this.channel = this.cable.subscriptions.create(
{ channel: 'MessagesChannel', id: this.game_id },
{
connected: this.connected,
disconnected: this.disconnected,
received: this.received,
rejected: this.rejected,
}
);
};
// 4. Define our default ActionCable callbacks.
this.received = (data) => {
console.log(`Received Data: ${data}`);
this.onUpdate(data);
};
this.connected = () => {
console.log(`this.connected`);
};
this.disconnected = () => {
console.warn(`this.disconnected.`);
};
this.rejected = () => {
console.warn('I was rejected! :(');
};
}
The problem is that on the client side I can hit connected, disconnected, and rejected, but I can't hit received.
While running the server and the client, if I look at the rails backend in the terminal I see the following:
MessagesChannel is transmitting the subscription confirmation MessagesChannel is streaming from # Started GET "/api/v1/cable" for 127.0.0.1 at 2019-03-21 10:29:09 -0400 Started GET "/api/v1/cable/" [WebSocket] for 127.0.0.1 at 2019-03-21 10:29:09 -0400 Successfully upgraded to WebSocket (REQUEST_METHOD: GET, HTTP_CONNECTION: Upgrade, HTTP_UPGRADE: websocket) Could not execute command from ({"command"=>"subscribe", "identifier"=>"{\"channel\":\"MessagesChannel\",\"game_id\":\"15\"}"}) [NoMethodError - undefined method
[]' for nil:NilClass]: /Users/flatironschool/Development/code/Flatiron/mod5/project/deep_forest_api/app/channels/messages_channel.rb:3:in
subscribed' | /Users/flatironschool/.rvm/gems/ruby-2.6.1/gems/actioncable-5.2.2.1/lib/action_cable/channel/base.rb:179:inblock in subscribe_to_channel' | /Users/flatironschool/.rvm/gems/ruby-2.6.1/gems/activesupport-5.2.2.1/lib/active_support/callbacks.rb:109:in
block in run_callbacks' | /Users/flatironschool/.rvm/gems/ruby-2.6.1/gems/activesupport-5.2.2.1/lib/active_support/execution_wrapper.rb:83:inwrap' | /Users/flatironschool/.rvm/gems/ruby-2.6.1/gems/actioncable-5.2.2.1/lib/action_cable/engine.rb:68:in
block (3 levels) in '
I got help from a TCF at my school.
In my messages channel I changed it to:
So, stream_for instead of stream_from.
Additionally, I also switched to using the npm package react-actioncable-provider.
My client side javascript is in React and looks like this:
I am now able to receive and responses from ActionCable.