I wanted to write something basic in assembly under Windows, I'm using NASM, but I can't get anything working.
How to write and compile hello world without the help of C functions on Windows?
I wanted to write something basic in assembly under Windows, I'm using NASM, but I can't get anything working.
How to write and compile hello world without the help of C functions on Windows?
To get an .exe with NASM'compiler and Visual Studio's linker this code works fine:
If this code is saved on e.g. "test64.asm", then to compile:
Produces "test64.obj" Then to link from command prompt:
where path_to_link could be C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin or wherever is your link.exe program in your machine, path_to_libs could be C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x64 or wherever are your libraries (in this case both kernel32.lib and user32.lib are on the same place, otherwise use one option for each path you need) and the /largeaddressaware:no option is necessary to avoid linker's complain about addresses to long (for user32.lib in this case). Also, as it is done here, if Visual's linker is invoked from command prompt, it is necessary to setup the environment previously (run once vcvarsall.bat and/or see MS C++ 2010 and mspdb100.dll).
If you want to use NASM and Visual Studio's linker (link.exe) with anderstornvig's Hello World example you will have to manually link with the C Runtime Libary that contains the printf() function.
Hope this helps someone.
Unless you call some function this is not at all trivial. (And, seriously, there's no real difference in complexity between calling printf and calling a win32 api function.)
Even DOS int 21h is really just a function call, even if its a different API.
If you want to do it without help you need to talk to your video hardware directly, likely writing bitmaps of the letters of "Hello world" into a framebuffer. Even then the video card is doing the work of translating those memory values into VGA/DVI signals.
Note that, really, none of this stuff all the way down to the hardware is any more interesting in ASM than in C. A "hello world" program boils down to a function call. One nice thing about ASM is that you can use any ABI you want fairly easy; you just need to know what that ABI is.
The best examples are those with fasm, because fasm doesn't use a linker, which hides the complexity of windows programming by another opaque layer of complexity. If you're content with a program that writes into a gui window, then there is an example for that in fasm's example directory.
If you want a console program, that allows redirection of standard in and standard out that is also possible. There is a (helas highly non-trivial) example program available that doesn't use a gui, and works strictly with the console, that is fasm itself. This can be thinned out to the essentials. (I've written a forth compiler which is another non-gui example, but it is also non-trivial).
Such a program has the following command to generate a proper executable header, normally done by a linker.
A section called '.idata' contains a table that helps windows during startup to couple names of functions to the runtimes addresses. It also contains a reference to KERNEL.DLL which is the Windows Operating System.
The table format is imposed by windows and contains names that are looked up in system files, when the program is started. FASM hides some of the complexity behind the rva keyword. So _ExitProcess@4 is a fasm label and _exitProcess is a string that is looked up by Windows.
Your program is in section '.text'. If you declare that section readable writeable and executable, it is the only section you need to add.
You can call all the facilities you declared in the .idata section. For a console program you need _GetStdHandle to find he filedescriptors for standard in and standardout (using symbolic names like STD_INPUT_HANDLE which fasm finds in the include file win32a.inc). Once you have the file descriptors you can do WriteFile and ReadFile. All functions are described in the kernel32 documentation. You are probably aware of that or you wouldn't try assembler programming.
In summary: There is a table with asci names that couple to the windows OS. During startup this is transformed into a table of callable addresses, which you use in your program.
NASM examples.
Calling libc stdio
printf
, implementingint main(){ return printf(message); }
Then run
There's also The Clueless Newbies Guide to Hello World in Nasm without the use of a C library. Then the code would look like this.
16-bit code with MS-DOS system calls: works in DOS emulators or in 32-bit Windows with NTVDM support. Can't be run "directly" (transparently) under any 64-bit Windows, because an x86-64 kernel can't use vm86 mode.
Build this into a
.com
executable so it will be loaded atcs:100h
with all segment registers equal to each other (tiny memory model).Good luck.
Flat Assembler does not need an extra linker. This makes assembler programming quite easy. It is also available for Linux.
This is
hello.asm
from the Fasm examples:Fasm creates an executable:
And this is the program in IDA:
You can see the three calls:
GetCommandLine
,MessageBox
andExitProcess
.