I have the following CustomView
I am using for painting in my app:
package com.test.testing;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Paint.Style;
import android.view.MotionEvent;
import android.widget.TextView;
public class CustomView extends TextView {
Paint paint;
Path path;
float x = 0;
float y = 0;
private int cWhite = Color.WHITE;
public CustomView(Context context) {
super(context);
paint = new Paint();
path= new Path();
paint.setAlpha(255);
paint.setColor(cWhite);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(20);
}
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(path,paint);
canvas.drawCircle(x, y, 10, paint);
}
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
path.moveTo(event.getX(), event.getY());
path.lineTo(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE:
x = event.getX();
y = event.getY();
path.lineTo(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
path.lineTo(event.getX(), event.getY());
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
}
I setup a FrameLayout
which keeps the canvas for drawing in my XML:
<FrameLayout
android:id="@+id/viewd"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="3"
android:orientation="vertical" >
</FrameLayout>
I call inside my Activity
to get the view to enable the user to draw on:
layout = (FrameLayout)findViewById(R.id.viewd);
//layout.removeAllViews();
view = new CustomView(Activity.this);
view.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT));
layout.addView(view);
I have different color option that user can choose from to change the paint stroke color in a Dialog
within my Activity
:
public void colorHandle() {
// custom dialog
final Dialog dialog = new Dialog(this);
dialog.setContentView(R.layout.colorlayout);
dialog.setTitle("Choose a Drawing Color");
Button btnWH = (Button) dialog.findViewById(R.id.btnWhite);
Button btnBL = (Button) dialog.findViewById(R.id.btnBlack);
Button btnBLU = (Button) dialog.findViewById(R.id.btnBlue);
Button btnCY = (Button) dialog.findViewById(R.id.btnCyan);
Button btnDG = (Button) dialog.findViewById(R.id.btnDkGray);
Button btnGR = (Button) dialog.findViewById(R.id.btnGray);
Button btnGRE = (Button) dialog.findViewById(R.id.btnGreen);
Button btnLG = (Button) dialog.findViewById(R.id.btnLtGray);
Button btnMG = (Button) dialog.findViewById(R.id.btnMagenta);
Button btnRD = (Button) dialog.findViewById(R.id.btnRed);
Button btnYE = (Button) dialog.findViewById(R.id.btnYellow);
if (btnWH != null) {
btnWH.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.WHITE);
dialog.dismiss();
}
});
}
if (btnBL != null) {
btnBL.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.BLACK);
dialog.dismiss();
}
});
}
if (btnBLU != null) {
btnBLU.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.BLUE);
dialog.dismiss();
}
});
}
if (btnCY != null) {
btnCY.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.CYAN);
dialog.dismiss();
}
});
}
if (btnDG != null) {
btnDG.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.DKGRAY);
dialog.dismiss();
}
});
}
if (btnGR != null) {
btnGR.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.GRAY);
dialog.dismiss();
}
});
}
if (btnGRE != null) {
btnGRE.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.GREEN);
dialog.dismiss();
}
});
}
if (btnLG != null) {
btnLG.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.LTGRAY);
dialog.dismiss();
}
});
}
if (btnMG != null) {
btnMG.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.MAGENTA);
dialog.dismiss();
}
});
}
if (btnRD != null) {
btnRD.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.RED);
dialog.dismiss();
}
});
}
if (btnYE != null) {
btnYE.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
view.paint.setColor(Color.YELLOW);
dialog.dismiss();
}
});
}
dialog.show();
}
Everything is working fine except everytime I choose a new color, anything that was drawn previously also changes to the newly chosen color. How do I keep whatever was drawn previously unchanged no matter what new color is chosen next?
Just do one thing always create new instance of your
view
classview1.paint.setColor(Color.LTGRAY);
, thenlayout.addView(view1);
means create new view it will save prevoius one also, its work for me. Very simple!!You're adding to a single path with each TouchEvent. Then the Path is drawn using the current value of the Paint's color. That's why you are seeing everything drawing in a single color. You would need to create a separate Path and color for each color change and then draw them in sequence, changing the Paint's color for each drawPath() call
I don't think so. It's not that bad to break out the paths.
then each time you change the color. Take the current path and view.paint.getColor and save it to your list.
then in your draw() iterate through the path_color_list, setting the new paint color each time
followed with the last drawPath() that you have