I want to populate a scrollView with quite a few different UI elements. Therefore I thought I would write a method that remembers the current Position in the scrollView and just adds the element to the scrollView at the current Position.
Something like:
- (void)addUIElement:(id)element withWidth:(CGFloat)width andHeight:(CGFloat)height andYGap:(CGFloat)YGap {
element.frame = CGRectMake(currentScrollPos.x, (currentScrollPos.y + YGap), width, height);
[scrolly addSubview:element];
//And then set the current scroll position here
}
Unfortunately when I try to do access element.frame = ..., I get request for member in something not a structure or union. When I try to do [element frame] = ... Lvalue required as left operand of assignment.
Now, first of all I am not sure what's the best way to dynamically add objects to a scrollview. Maybe anyone has a better or easier approach.
Then on the other hand, I don't get why the above does not work?! Would I have to cast my element to the actual class? I thought I would not have to do so... Also then my method would not make that much sense anymore. Or at least would require some more steps...
The difference is that "id" doesn't have any kind of reference to a frame. It could be anything. You want to instead do
(UIView *)element
in the method declaration, or alternatively in the call to element.frame, you would do((UIView *)element).frame
.(And yeah, all things that you put on the screen are inheriting from
UIView
--UIButton
,UIImageView
, etc.)This should work I think:
However if you work with different UI elements in your method may be you can make your elements parameter UIView* instead of id? This way your code will work for all UIView subclasses (which is what you actually need I suppose)