I'm creating a game about mythology with my team in Unity. It'll be a lot of work for the artist of my game to manually do the effects, so I need a dark glowing effect on the demon of the game.
Demon:
It needs to be something like this:
(See corresponding YouTube video.)
The black glowing shadow effect on Lancelot Berserker, the fighter in black armor. I've attempted with the particle system, but it must be out of my current knowledge so I'd like some guidance on how to do it.
Your best bet is to write a custom shader so that you have complete control over how the model is displayed. I think that this is a very good HLSL / shader tutorial even though it is not Unity based, most of the principles still apply. http://rbwhitaker.wikidot.com/intro-to-shaders. Here is something that could get you started though...
The only downside is that this will need to be applied to each mesh group of your object.
Cheers and hope this helped.