I'm having some problems in my application. The error occurs when I'm in a screen with a lot of icons (UIViews), each one running a animation. This screen reminds the springboard screen, and the animation visual is similar too.
So, if I press the home button, the application doesn't goes to background and I can't do anything. Even the power button doesn't work. And the icons continue shaking.
If I remove the call for label creation method, this don't happens.
Any advice?
Thanks!
Animation method (extracted from Three20 api):
- (void)wobble {
static BOOL wobblesLeft = NO;
if (isEditing)
{
CGFloat rotation = (kWobbleRadians * M_PI) / 180.0;
CGAffineTransform wobbleLeft = CGAffineTransformMakeRotation(rotation);
CGAffineTransform wobbleRight = CGAffineTransformMakeRotation(-rotation);
[UIView beginAnimations:nil context:nil];
NSInteger i = 0;
NSInteger nWobblyButtons = 0;
for(Icon *ic in iconList)
{
++nWobblyButtons;
i++;
if (i % 2)
{
ic.transform = wobblesLeft ? wobbleRight : wobbleLeft;
} else {
ic.transform = wobblesLeft ? wobbleLeft : wobbleRight;
}
}
if (nWobblyButtons >= 1)
{
[UIView setAnimationDuration:kWobbleTime];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(wobble)];
wobblesLeft = !wobblesLeft;
} else {
[NSObject cancelPreviousPerformRequestsWithTarget:self];
[self performSelector:@selector(wobble) withObject:nil afterDelay:kWobbleTime];
}
[UIView commitAnimations];
}
}
Label creation
-(void)layoutLabel
{
// If title isn`t builded.
if(_lblName == nil)
{
// Create new label.
_lblName = [[UILabel alloc] initWithFrame:CGRectMake(LABEL_POS_X,
LABEL_POS_Y,
LABEL_WIDTH,
LABEL_HEIGHT)];
// Clear the background.
[_lblName setBackgroundColor:[UIColor clearColor]];
// Sets the font.
[_lblName setFont:[UIFont fontWithName:@"Helvetica-Bold" size:11.3]];
[_lblName setAdjustsFontSizeToFitWidth:NO];
// Sets text color
[_lblName setTextColor:[UIColor whiteColor]];
// Adjust the number of lines.
[_lblName setNumberOfLines:2];
// Adjust the aligment to center.
[_lblName setTextAlignment:UITextAlignmentCenter];
// Adjust shadow like the springboad`s icons.
_lblName.layer.shadowOpacity = 1.0;
_lblName.layer.shadowRadius = 0.8;
_lblName.layer.shadowColor = [[UIColor blackColor] CGColor];
_lblName.layer.shadowOffset = CGSizeMake(0, 1.2);
// Add label to container.
[self addSubview:_lblName];
}
}
Shadows don't animate well at all. Disable them during animations and turn them back on once the animation is complete.
I haven't had freezes when animating with shadows, but performance is unacceptably jerky. In my experience, trying to animate anything that has shadows yields unacceptable results.
The problem is:
For each icon I have many subviews, so, the calculations of each icon, at animation time, resulted in a slow code.
So, I found some light to solve this. I builded the same icon structure, but, after, I merged everithing inside a UIImage with a code below.
This increased my FPS from ~15 to 60 O.o
Follow some help that I found Link