I have an opening book animation: https://streamable.com/n1c0n
And I want to on 90 degrees my image has changed.
I use this code:
var book1ImageViewI : UIImageView
let book2ImageViewI : UIImageView
book1ImageViewI = UIImageView(frame: CGRect( x: self.view.frame.size.width / 2 - 140, y: (self.view.frame.size.height / 2) - ( (self.view.frame.width / 2) / 2 ), width: ( (self.view.frame.width / 2) / 8) * 7, height: self.view.frame.width / 2))
book2ImageViewI = UIImageView(frame: CGRect(x: self.view.frame.size.width / 2 - 140, y: (self.view.frame.size.height / 2) - ( (self.view.frame.width / 2) / 2 ), width: ( (self.view.frame.width / 2) / 8) * 7, height: self.view.frame.width / 2))
book1ImageViewI.image = UIImage(named:"attachment_83090027.jpg")
book2ImageViewI.image = UIImage(named:"0a6752b7cd35fc441c152238ee5078384d--antique-books-rabbit-hole.jpg")
book1ImageViewI.layer.anchorPoint = CGPoint(x: 0, y: 0.5)
book2ImageViewI.layer.anchorPoint = CGPoint(x: 0, y: 0.5)
var transform = CATransform3DIdentity
transform.m34 = 1.0 / -2000.0
book1ImageViewI.layer.transform = transform
UIView.animate(withDuration: 1.5, animations: {
book1ImageViewI.layer.transform = CATransform3DRotate(transform, -.pi/2, 0, 1, 0)
})
{
(bCompleted) in
if (bCompleted) {
book1ImageViewI.layer.transform = CATransform3DRotate(transform, -.pi/2, 0, 1, 0)
}
UIView.animate(withDuration: 1.5, animations: {
book1ImageViewI.layer.transform = CATransform3DRotate(transform, .pi*0.999, 0, 1, 0)
book1ImageViewI.image = UIImage(named:"0a6752b7cd35fc441c1528ee5078384d--antique-books-rabbit-holer.png")
}, completion: {
(bFinished) in
//Whatever
})
}
self.view.addSubview(book2ImageViewI)
self.view.addSubview(book1ImageViewI)
Everything works fine. But on 90 degrees animation slightly delayed.
I want to get animation like this without delay: https://streamable.com/q2bf6
How to do it?
P.S. In second animation use this code:
UIView.animate(withDuration: 3, delay: 0.0,
options: [], animations: {
DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
book1ImageViewI.image = UIImage(named:"0a6752b7cd35fc441c1528ee5078384d--antique-books-rabbit-holer.png")
}
book1ImageViewI.layer.transform = CATransform3DRotate(transform, .pi, 0, 1, 0)
self.view.layoutIfNeeded()
}, completion: {_ in
})
But this code does not fit. Because images changes not on 90 degrees. Sometimes earlier. Sometimes later.
This part of your code conflicts:
You set
book1ImageViewI.layer.transform = CATransform3DRotate(transform, -.pi/2, 0, 1, 0)
at the same time asbook1ImageViewI.layer.transform = CATransform3DRotate(transform, .pi*0.999, 0, 1, 0)
Try this instead:
Apparently, the anchor-point change was quite crucial wherever rotation transform is involved, and it is not straightforward. Every time you change anchorpoint, it alters the UIView position, and we must compensate for this change somehow.
Here is the final version using
imageview
which works without interruption for me. Apparently, it works with addKeyFrame API as well but for simplicity's sake I keptUIView.animate().
The trick I used is to have smaller duration for first animation and larger one for the second. It almost look like a page flip. You can also play with UIView.animate overrides that provide for UIViewAnimationOptions - such as curveEaseIn and curveEaseOut to make it look like page flip of a book.
It seems to work for me, the only thing is that you can't say it is rotating from the front or back. If your
imageview
is slant (like the slant book page you show in video), it should be visible and you can simply correct by changing the - to + sign withinCATransform3DRotate
arguments, or vice versa in animation block.NOTE:
If it still plays hide and seek, try on real device instead of simulator just in case. There is apparent difference due to GPU execution when it comes to animations.