I'm trying to understand why some Cortex-M0 code behaves differently when it is linked versus unlinked. In both cases it is loaded to 0x20000000
. It looks like despite my best efforts to generate position independent code by passing -fPIC
to the compiler, the bl
instruction appears to differ after the code has passed through the linker. Am I reading this correctly, is that just a part of the linker's job in ARM Thumb, and is there a better way to generate a position independent function call?
Linked:
20000000:
20000000: 0003 movs r3, r0
20000002: 4852 ldr r0, [pc, #328]
20000004: 4685 mov sp, r0
20000006: 0018 movs r0, r3
20000008: f000 f802 bl 20000010
2000000c: 46c0 nop ; (mov r8, r8)
2000000e: 46c0 nop ; (mov r8, r8)
Unlinked:
00000000:
0: 0003 movs r3, r0
2: 4852 ldr r0, [pc, #328]
4: 4685 mov sp, r0
6: 0018 movs r0, r3
8: f7ff fffe bl 10
c: 46c0 nop ; (mov r8, r8)
e: 46c0 nop ; (mov r8, r8)
start.s
notmain.c
fun.c
memmap
build
produces
when it wants to find the global variable x what it appears to have done is it takes the program counter and a linker supplied/modfied offset 0x32 and uses that to find the entry in the global offset table. then takes an offset from that to find X. same for Y. so it appears that when you relocate you will need to modify the global offset table at runtime or load time depending.
If I get rid of those global variables, other than the vector table which is hardcoded and not PIC (and wasnt compiled anyway), this is all position independent.
back to this version
position independent
not position independent
the code has to do a bit more work to access the external variable. position dependent, some work because it is external but not as much. the linker will fill in the required items to make it work...to link it...
the elf file contains information for the linker to know to do this.
or
notmain had these PIC
and without.
so in short the toolchain is doing its job, you dont need to re-do its job. And note this has nothing to do with arm or thumb. any time you use the object and linker model and allow for external items from an object the linker has to patch things up to glue the code together. thats just how it works.