Is there any easy way to copy any type of AnimCurve? I see using MFnAnimCurve it may become quite bloated.
P.S.: using Maya 2013 right now.
Is there any easy way to copy any type of AnimCurve? I see using MFnAnimCurve it may become quite bloated.
P.S.: using Maya 2013 right now.
All right - I knew nobody cares as this problem is quite needless for 99.9999% of all c0ders.
The answer is
NO
.This is the API/C++ solution I chose:
P.S.: you'll need to implement your own
MString newName(const MString& oldName)
.