UIImage的总是变得不明显时,它是scaled.What可以怎么做,如果让它保持清晰?
- (UIImage *)rescaleImageToSize:(CGSize)size {
CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
[self drawInRect:rect]; // scales image to rect
UIImage *resImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resImage;
}
四舍五入
首先,确保你缩放前四舍五入你的尺寸。 drawInRect:
可以在这种情况下模糊的另外可用的图像。 四舍五入到最接近的整数值:
size.width = truncf(size.width);
size.height = truncf(size.height);
对于某些任务,可能要向下取整(floorf)或围捕(ceilf)来代替。
CILanczosScaleTransform不可用
然后,不顾我以前CILanczosScaleTransform的建议。 虽然核心图像的部分在IOS 5.0是可用的,兰克泽斯缩放不是。 如果它没有变得可用时,利用它。 对于人们在Mac OS上的工作,它是可用的,使用它。
VIMAGE缩放
然而,在提供高品质缩放算法VIMAGE 。 下面的图片显示了如何使用它(vImageScaledImage)的方法与不同的上下文内插的选项进行比较。 还要注意这些选项如何在不同的缩放级别表现不同。
在这个图 ,它保留了最详细的路线:
在这照片 ,在左下叶比较:
在此照片中,右下方比较纹理:
不要使用它的像素艺术 ; 它创建奇缩放假象:
虽然在一些图像具有有趣的舍入的效果:
性能
毫不奇怪,kCGImageInterpolationHigh是最慢的标准图像插值选项。 vImageScaledImage,因为在这里实现,仍然比较慢。 对于分形图像缩小到原来的一半大小,它采取110%的UIImageInterpolationHigh的时间。 对于缩小四分之一,花的时间340%。
否则可能会想,如果你在模拟器中运行它; 在那里,它可以比kCGImageInterpolationHigh快得多。 想必VIMAGE多核心优化技术给它在桌面上的相对优势。
码
// Method: vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize
// Returns even better scaling than drawing to a context with kCGInterpolationHigh.
// This employs the vImage routines in Accelerate.framework.
// For more information about vImage, see https://developer.apple.com/library/mac/#documentation/performance/Conceptual/vImage/Introduction/Introduction.html#//apple_ref/doc/uid/TP30001001-CH201-TPXREF101
// Large quantities of memory are manually allocated and (hopefully) freed here. Test your application for leaks before and after using this method.
- (UIImage*) vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize;
{
UIImage *destImage = nil;
if (sourceImage)
{
// First, convert the UIImage to an array of bytes, in the format expected by vImage.
// Thanks: http://stackoverflow.com/a/1262893/1318452
CGImageRef sourceRef = [sourceImage CGImage];
NSUInteger sourceWidth = CGImageGetWidth(sourceRef);
NSUInteger sourceHeight = CGImageGetHeight(sourceRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *sourceData = (unsigned char*) calloc(sourceHeight * sourceWidth * 4, sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger sourceBytesPerRow = bytesPerPixel * sourceWidth;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(sourceData, sourceWidth, sourceHeight,
bitsPerComponent, sourceBytesPerRow, colorSpace,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, sourceWidth, sourceHeight), sourceRef);
CGContextRelease(context);
// We now have the source data. Construct a pixel array
NSUInteger destWidth = (NSUInteger) destSize.width;
NSUInteger destHeight = (NSUInteger) destSize.height;
NSUInteger destBytesPerRow = bytesPerPixel * destWidth;
unsigned char *destData = (unsigned char*) calloc(destHeight * destWidth * 4, sizeof(unsigned char));
// Now create vImage structures for the two pixel arrays.
// Thanks: https://github.com/dhoerl/PhotoScrollerNetwork
vImage_Buffer src = {
.data = sourceData,
.height = sourceHeight,
.width = sourceWidth,
.rowBytes = sourceBytesPerRow
};
vImage_Buffer dest = {
.data = destData,
.height = destHeight,
.width = destWidth,
.rowBytes = destBytesPerRow
};
// Carry out the scaling.
vImage_Error err = vImageScale_ARGB8888 (
&src,
&dest,
NULL,
kvImageHighQualityResampling
);
// The source bytes are no longer needed.
free(sourceData);
// Convert the destination bytes to a UIImage.
CGContextRef destContext = CGBitmapContextCreate(destData, destWidth, destHeight,
bitsPerComponent, destBytesPerRow, colorSpace,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big);
CGImageRef destRef = CGBitmapContextCreateImage(destContext);
// Store the result.
destImage = [UIImage imageWithCGImage:destRef];
// Free up the remaining memory.
CGImageRelease(destRef);
CGColorSpaceRelease(colorSpace);
CGContextRelease(destContext);
// The destination bytes are no longer needed.
free(destData);
if (err != kvImageNoError)
{
NSString *errorReason = [NSString stringWithFormat:@"vImageScale returned error code %d", err];
NSDictionary *errorInfo = [NSDictionary dictionaryWithObjectsAndKeys:
sourceImage, @"sourceImage",
[NSValue valueWithCGSize:destSize], @"destSize",
nil];
NSException *exception = [NSException exceptionWithName:@"HighQualityImageScalingFailureException" reason:errorReason userInfo:errorInfo];
@throw exception;
}
}
return destImage;
}