Multiple inheritance/prototypes in JavaScript

2019-01-02 15:18发布

问题:

I've come to a point where I need to have some sort of rudimentary multiple inheritance happening in JavaScript. (I'm not here to discuss whether this is a good idea or not, so please kindly keep those comments to yourself.)

I just want to know if anyone's attempted this with any (or not) success, and how they went about it.

To boil it down, what I really need is to be able to have an object capable of inheriting a property from more than one prototype chain (i.e. each prototype could have its own proper chain), but in a given order of precedence (it will search the chains in order for the first definition).

To demonstrate how this is theoretically possible, it could be achieved by attaching the secondary chain onto the end of the primary chain, but this would affect all instances of any of those previous prototypes and that's not what I want.

Thoughts?

Edit Appreciate the responses folks, but while the consensus seems to be statically copying over the properties from both trees, which would work in most cases (and will probably be what I end up doing), I was most interested in a dynamic solution that would allow the separate prototype chains to be altered, and still have those changes "picked up" by the instance.

回答1:

Mixins can be used in javascript to achieve the same goal you probably want to solve via multiple inheritance at the moment.



回答2:

Multiple inheritance can be achieved in ECMAScript 6 by using Proxy objects.

Implementation

function getDesc (obj, prop) {
  var desc = Object.getOwnPropertyDescriptor(obj, prop);
  return desc || (obj=Object.getPrototypeOf(obj) ? getDesc(obj, prop) : void 0);
}
function multiInherit (...protos) {
  return Object.create(new Proxy(Object.create(null), {
    has: (target, prop) => protos.some(obj => prop in obj),
    get (target, prop, receiver) {
      var obj = protos.find(obj => prop in obj);
      return obj ? Reflect.get(obj, prop, receiver) : void 0;
    },
    set (target, prop, value, receiver) {
      var obj = protos.find(obj => prop in obj);
      return Reflect.set(obj || Object.create(null), prop, value, receiver);
    },
    *enumerate (target) { yield* this.ownKeys(target); },
    ownKeys(target) {
      var hash = Object.create(null);
      for(var obj of protos) for(var p in obj) if(!hash[p]) hash[p] = true;
      return Object.getOwnPropertyNames(hash);
    },
    getOwnPropertyDescriptor(target, prop) {
      var obj = protos.find(obj => prop in obj);
      var desc = obj ? getDesc(obj, prop) : void 0;
      if(desc) desc.configurable = true;
      return desc;
    },
    preventExtensions: (target) => false,
    defineProperty: (target, prop, desc) => false,
  }));
}

Explanation

A proxy object consists of a target object and some traps, which define custom behavior for fundamental operations.

When creating an object which inherits from another one, we use Object.create(obj). But in this case we want multiple inheritance, so instead of obj I use a proxy that will redirect fundamental operations to the appropriate object.

I use these traps:

  • The has trap is a trap for the in operator. I use some to check if at least one prototype contains the property.
  • The get trap is a trap for getting property values. I use find to find the first prototype which contains that property, and I return the value, or call the getter on the appropriate receiver. This is handled by Reflect.get. If no prototype contains the property, I return undefined.
  • The set trap is a trap for setting property values. I use find to find the first prototype which contains that property, and I call its setter on the appropriate receiver. If there is no setter or no prototype contains the property, the value is defined on the appropriate receiver. This is handled by Reflect.set.
  • The enumerate trap is a trap for for...in loops. I iterate the enumerable properties from the first prototype, then from the second, and so on. Once a property has been iterated, I store it in a hash table to avoid iterating it again.
    Warning: This trap has been removed in ES7 draft and is deprecated in browsers.
  • The ownKeys trap is a trap for Object.getOwnPropertyNames(). Since ES7, for...in loops keep calling [[GetPrototypeOf]] and getting the own properties of each one. So in order to make it iterate the properties of all prototypes, I use this trap to make all enumerable inherited properties appear like own properties.
  • The getOwnPropertyDescriptor trap is a trap for Object.getOwnPropertyDescriptor(). Making all enumerable properties appear like own properties in the ownKeys trap is not enough, for...in loops will get the descriptor to check if they are enumerable. So I use find to find the first prototype which contains that property, and I iterate its prototypical chain until I find the property owner, and I return its descriptor. If no prototype contains the property, I return undefined. The descriptor is modified to make it configurable, otherwise we could break some proxy invariants.
  • The preventExtensions and defineProperty traps are only included to prevent these operations from modifying the proxy target. Otherwise we could end up breaking some proxy invariants.

There are more traps available, which I don't use

  • The getPrototypeOf trap could be added, but there is no proper way to return the multiple prototypes. This implies instanceof won't work neither. Therefore, I let it get the prototype of the target, which initially is null.
  • The setPrototypeOf trap could be added and accept an array of objects, which would replace the prototypes. This is left as an exercice for the reader. Here I just let it modify the prototype of the target, which is not much useful because no trap uses the target.
  • The deleteProperty trap is a trap for deleting own properties. The proxy represents the inheritance, so this wouldn't make much sense. I let it attempt the deletion on the target, which should have no property anyway.
  • The isExtensible trap is a trap for getting the extensibility. Not much useful, given that an invariant forces it to return the same extensibility as the target. So I just let it redirect the operation to the target, which will be extensible.
  • The apply and construct traps are traps for calling or instantiating. They are only useful when the target is a function or a constructor.

Example

// Creating objects
var o1, o2, o3,
    obj = multiInherit(o1={a:1}, o2={b:2}, o3={a:3, b:3});

// Checking property existences
'a' in obj; // true   (inherited from o1)
'b' in obj; // true   (inherited from o2)
'c' in obj; // false  (not found)

// Setting properties
obj.c = 3;

// Reading properties
obj.a; // 1           (inherited from o1)
obj.b; // 2           (inherited from o2)
obj.c; // 3           (own property)
obj.d; // undefined   (not found)

// The inheritance is "live"
obj.a; // 1           (inherited from o1)
delete o1.a;
obj.a; // 3           (inherited from o3)

// Property enumeration
for(var p in obj) p; // "c", "b", "a"


回答3:

Multiple inheritance [edit, not proper inheritance of type, but of properties; mixins] in Javascript is pretty straightforward if you use constructed prototypes rather than generic-object ones. Here are two parent classes to inherit from:

function FoodPrototype() {
    this.eat = function () {
        console.log("Eating", this.name);
    };
}
function Food(name) {
    this.name = name;
}
Food.prototype = new FoodPrototype();


function PlantPrototype() {
    this.grow = function () {
        console.log("Growing", this.name);
    };
}
function Plant(name) {
    this.name = name;
}
Plant.prototype = new PlantPrototype();

Note that I have used the same "name" member in each case, which could be a problem if the parents did not agree about how "name" should be handled. But they're compatible (redundant, really) in this case.

Now we just need a class that inherits from both. Inheritance is done by calling the constructor function (without using the new keyword) for the prototypes and the object constructors. First, the prototype has to inherit from the parent prototypes

function FoodPlantPrototype() {
    FoodPrototype.call(this);
    PlantPrototype.call(this);
    // plus a function of its own
    this.harvest = function () {
        console.log("harvest at", this.maturity);
    };
}

And the constructor has to inherit from the parent constructors:

function FoodPlant(name, maturity) {
    Food.call(this, name);
    Plant.call(this, name);
    // plus a property of its own
    this.maturity = maturity;
}

FoodPlant.prototype = new FoodPlantPrototype();

Now you can grow, eat, and harvest different instances:

var fp1 = new FoodPlant('Radish', 28);
var fp2 = new FoodPlant('Corn', 90);

fp1.grow();
fp2.grow();
fp1.harvest();
fp1.eat();
fp2.harvest();
fp2.eat();


回答4:

I like John Resig's implementation of a class structure: http://ejohn.org/blog/simple-javascript-inheritance/

This can be simply extended to something like:

Class.extend = function(prop /*, prop, prop, prop */) {
    for( var i=1, l=arguments.length; i<l; i++ ){
        prop = $.extend( prop, arguments[i] );
    }

    // same code
}

which will allow you to pass in multiple objects of which to inherit. You're going to lose instanceOf capability here, but that's a given if you want multiple inheritance.


my rather convoluted example of the above is available at https://github.com/cwolves/Fetch/blob/master/support/plugins/klass/klass.js

Note that there is some dead code in that file, but it allows multiple inheritance if you want to take a look.


If you want chained inheritance (NOT multiple inheritance, but for most people it's the same thing), it can be accomplished with Class like:

var newClass = Class.extend( cls1 ).extend( cls2 ).extend( cls3 )

which will preserve the original prototype chain, but you'll also have a lot of pointless code running.



回答5:

This one uses Object.create to make a real prototype chain:

function makeChain(chains) {
  var c = Object.prototype;

  while(chains.length) {
    c = Object.create(c);
    $.extend(c, chains.pop()); // some function that does mixin
  }

  return c;
}

For example:

var obj = makeChain([{a:1}, {a: 2, b: 3}, {c: 4}]);

will return:

a: 1
  a: 2
  b: 3
    c: 4
      <Object.prototype stuff>

so that obj.a === 1, obj.b === 3, etc.



回答6:

Don't get confused with JavaScript framework implementations of multiple inheritance.

All you need to do is use Object.create() to create a new object each time with the specified prototype object and properties, then be sure to change the Object.prototype.constructor each step of the way if you plan on instantiating B in the future.

To inherit instance properties thisA and thisB we use Function.prototype.call() at the end of each object function. This is optional if you only care about inheriting the prototype.

Run the following code somewhere and observe objC:

function A() {
  this.thisA = 4; // objC will contain this property
}

A.prototype.a = 2; // objC will contain this property

B.prototype = Object.create(A.prototype);
B.prototype.constructor = B;

function B() {
  this.thisB = 55; // objC will contain this property

  A.call(this);
}

B.prototype.b = 3; // objC will contain this property

C.prototype = Object.create(B.prototype);
C.prototype.constructor = C;

function C() {
  this.thisC = 123; // objC will contain this property

  B.call(this);
}

C.prototype.c = 2; // objC will contain this property

var objC = new C();
  • B inherits the prototype from A
  • C inherits the prototype from B
  • objC is an instance of C

This is a good explanation of the steps above:

OOP In JavaScript: What You NEED to Know



回答7:

I’m in no way an expert on javascript OOP, but if I understand you correctly you want something like (pseudo-code):

Earth.shape = 'round';
Animal.shape = 'random';

Cat inherit from (Earth, Animal);

Cat.shape = 'random' or 'round' depending on inheritance order;

In that case, I’d try something like:

var Earth = function(){};
Earth.prototype.shape = 'round';

var Animal = function(){};
Animal.prototype.shape = 'random';
Animal.prototype.head = true;

var Cat = function(){};

MultiInherit(Cat, Earth, Animal);

console.log(new Cat().shape); // yields "round", since I reversed the inheritance order
console.log(new Cat().head); // true

function MultiInherit() {
    var c = [].shift.call(arguments),
        len = arguments.length
    while(len--) {
        $.extend(c.prototype, new arguments[len]());
    }
}


回答8:

It's possible to implement multiple inheritance in JavaScript, although very few libraries does it.

I could point Ring.js, the only example I know.



回答9:

I was working on this a lot today and trying to achieve this myself in ES6. The way I did it was using Browserify, Babel and then I tested it with Wallaby and it seemed to work. My goal is to extend the current Array, include ES6, ES7 and add some additional custom features I need in the prototype for dealing with audio data.

Wallaby passes 4 of my tests. The example.js file can be pasted in the console and you can see that the 'includes' property is in the prototype of the class. I still want to test this more tomorrow.

Here's my method: (I will most likely refactor and repackage as a module after some sleep!)

var includes = require('./polyfills/includes');
var keys =  Object.getOwnPropertyNames(includes.prototype);
keys.shift();

class ArrayIncludesPollyfills extends Array {}

function inherit (...keys) {
  keys.map(function(key){
      ArrayIncludesPollyfills.prototype[key]= includes.prototype[key];
  });
}

inherit(keys);

module.exports = ArrayIncludesPollyfills

Github Repo: https://github.com/danieldram/array-includes-polyfill



回答10:

I think it is ridiculously simple. The issue here is that the child class will only refer to instanceof for the first class you call

https://jsfiddle.net/1033xzyt/19/

function Foo() {
  this.bar = 'bar';
  return this;
}
Foo.prototype.test = function(){return 1;}

function Bar() {
  this.bro = 'bro';
  return this;
}
Bar.prototype.test2 = function(){return 2;}

function Cool() {
  Foo.call(this);
  Bar.call(this);

  return this;
}

var combine = Object.create(Foo.prototype);
$.extend(combine, Object.create(Bar.prototype));

Cool.prototype = Object.create(combine);
Cool.prototype.constructor = Cool;

var cool = new Cool();

console.log(cool.test()); // 1
console.log(cool.test2()); //2
console.log(cool.bro) //bro
console.log(cool.bar) //bar
console.log(cool instanceof Foo); //true
console.log(cool instanceof Bar); //false


回答11:

Take a look of the package IeUnit.

The concept assimilation implemented in IeUnit seems to offers what you are looking for in a quite dynamical way.



回答12:

Here is an example of prototype chaining using constructor functions:

function Lifeform () {             // 1st Constructor function
    this.isLifeform = true;
}

function Animal () {               // 2nd Constructor function
    this.isAnimal = true;
}
Animal.prototype = new Lifeform(); // Animal is a lifeform

function Mammal () {               // 3rd Constructor function
    this.isMammal = true;
}
Mammal.prototype = new Animal();   // Mammal is an animal

function Cat (species) {           // 4th Constructor function
    this.isCat = true;
    this.species = species
}
Cat.prototype = new Mammal();     // Cat is a mammal

This concept uses Yehuda Katz's definition of a "class" for JavaScript:

...a JavaScript "class" is just a Function object that serves as a constructor plus an attached prototype object. (Source: Guru Katz)

Unlike the Object.create approach, when the classes are built in this way and we want to create instances of a "class", we don't need to know what each "class" is inheriting from. We just use new.

// Make an instance object of the Cat "Class"
var tiger = new Cat("tiger");

console.log(tiger.isCat, tiger.isMammal, tiger.isAnimal, tiger.isLifeform);
// Outputs: true true true true

The order of precendence should make sense. First it looks in the instance object, then it's prototype, then the next prototype, etc.

// Let's say we have another instance, a special alien cat
var alienCat = new Cat("alien");
// We can define a property for the instance object and that will take 
// precendence over the value in the Mammal class (down the chain)
alienCat.isMammal = false;
// OR maybe all cats are mutated to be non-mammals
Cat.prototype.isMammal = false;
console.log(alienCat);

We can also modify the prototypes which will effect all objects built on the class.

// All cats are mutated to be non-mammals
Cat.prototype.isMammal = false;
console.log(tiger, alienCat);

I originally wrote some of this up with this answer.



回答13:

A latecomer in the scene is SimpleDeclare. However, when dealing with multiple inheritance, you will still end up with copies of the original constructors. That's a necessity in Javascript...

Merc.



回答14:

I would use ds.oop. Its similar to prototype.js and others. makes multiple inheritance very easy and its minimalist. (only 2 or 3 kb) Also supports some other neat features like interfaces and dependency injection

/*** multiple inheritance example ***********************************/

var Runner = ds.class({
    run: function() { console.log('I am running...'); }
});

var Walker = ds.class({
    walk: function() { console.log('I am walking...'); }
});

var Person = ds.class({
    inherits: [Runner, Walker],
    eat: function() { console.log('I am eating...'); }
});

var person = new Person();

person.run();
person.walk();
person.eat();


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