I am in desperate need of help, I need to manage an application dependency in Visual Studio. The application links to a DLL only on a specific version of windows, lets say Windows 7. and on other environments, the DLL should not be loaded. How will I be able to achieve that using DLL Delay Loading as this topic is completely new to me and there isn't any good references online for this particular matter.
Regards
Your project can specify that a dll it depends upon should but be loaded when needed, by specifying it in the Linker/Input/Delay Loaded DLLs field. This setting can be different for different build configurations.
MSDN has a pretty good description here.
Basically what you are doing is settign the DLL in question to be in the delay load section. It will then not load that DLL until you make a call to a function that is in that DLL.
From the above link:
The Visual C++ linker now supports the delayed loading of DLLs. This
relieves you of the need to use the Windows SDK functions LoadLibrary
and GetProcAddress to implement DLL delayed loading.
Before Visual C++ 6.0, the only way to load a DLL at run time was by
using LoadLibrary and GetProcAddress; the operating system would load
the DLL when the executable or DLL using it was loaded.
Beginning with Visual C++ 6.0, when statically linking with a DLL, the
linker provides options to delay load the DLL until the program calls
a function in that DLL.
An application can delay load a DLL using the /DELAYLOAD (Delay Load
Import) linker option with a helper function (default implementation
provided by Visual C++). The helper function will load the DLL at run
time by calling LoadLibrary and GetProcAddress for you.
You should consider delay loading a DLL if:
Your program may not call a function in the DLL.
A function in the DLL may not get called until late in your program's
execution.
The delayed loading of a DLL can be specified during the build of
either a .EXE or .DLL project. A .DLL project that delays the loading
of one or more DLLs should not itself call a delay-loaded entry point
in Dllmain.
Instead of using delay loading, have you considered using dynamic loading with LoadLibrary
and GetProcAddress
? This is likely to be simpler to use.
typedef void (WINAPI *PGNSI)(LPSYSTEM_INFO);
// Call GetNativeSystemInfo if supported or GetSystemInfo otherwise.
PGNSI pGNSI;
SYSTEM_INFO si;
ZeroMemory(&si, sizeof(SYSTEM_INFO));
pGNSI = (PGNSI) GetProcAddress(
GetModuleHandle(TEXT("kernel32.dll")),
"GetNativeSystemInfo");
if(NULL != pGNSI)
pGNSI(&si);
else GetSystemInfo(&si);