I'm just wondering if it is possible for me to get the resolution of a monitor in Pygame and then use these dimensions to create a window so that launching the program detects the monitor resolution and then automatically fits the window to the screen in fullscreen.
I am currently using pygame.display.set_mode((AN_INTEGER, AN_INTEGER))
to create the window.
I am aware that you can get video info including the monitor resolution using pygame.display.Info()
but how can I extract these values and then use them in pygame.display.set_mode()
???
Thanks in advance,
Ilmiont
You can use pygame.display.Info()
:
The docs say:
current_h, current_w: Height and width of the current video mode, or of the
desktop mode if called before the display.set_mode is called.
(current_h, current_w are available since SDL 1.2.10, and pygame
1.8.0) They are -1 on error, or if an old SDL is being used.1.8.0)
pygame.display.Info()
creates an Info Object with the attributes current_h
and current_w
.
Create the Info Object before you call display.set_mode
and then call display.set_mode
with current_h
and current_w
from the object.
Example:
infoObject = pygame.display.Info()
pygame.display.set_mode((infoObject.current_w, infoObject.current_h))
I don't know if this will work, but if you just want a fullscreen window use the following:
pygame.display.set_mode((0,0),pygame.FULLSCREEN)
(of course you still have to import pygame
).
I don't know much about pygame, but here is a way using the module win32api
:
from win32api import GetSystemMetrics
width = GetSystemMetrics(0)
height = GetSystemMetrics(1)
Update: After taking a glance at the docs, seems like you can get it from pygame.display.Info
, like this:
width, height = pygame.display.Info().current_w, pygame.display.Info().current_h
Hope this helps!